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Getting Started
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Kingdoms, Nations, and Empires
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- Articles coming soon
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- Articles coming soon
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Denizens of Ariel and Beyond
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Magic and Spellcasting
- Magic in the World of Fantasy Alive
- The Guild Arcane
- Faith in the Lakes Region
- Divination
- Nodes
- Magic Items
- Special Materials
- Components
- Clerics and the Gods
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- Aid (spell)
- Air Shield (spell)
- Arcane Dart (spell)
- Bless (spell)
- Bravery (spell)
- Detect Curse (spell)
- Detect Magic (spell)
- Detect Poison (spell)
- Disarm (spell)
- Extinguish (spell)
- Fire Dart (spell)
- Flame Blade (spell)
- Frost Dart (spell)
- Holy Dart (spell)
- Lend Health (spell)
- Light (spell)
- Magic Script (spell)
- Magic Stone (spell)
- Mystic Robes (spell)
- Pin (spell)
- Repair (spell)
- Repulse (spell)
- Spark (spell)
- Thorn Staff (spell)
- Unholy Dart (spell)
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- Anti-Healing Shell (spell)
- Arcane Bolt (spell)
- Arcane Lore (spell)
- Aura of Protection (spell)
- Barrier Pit (spell)
- Bind (spell)
- Bladeturn (spell)
- Bolt of Frost (spell)
- Death's Delving (spell)
- Detect Celestial (spell)
- Detect Infernal (spell)
- Detect Undead (spell)
- Empower (spell)
- Fear (spell)
- Fire Bolt (spell)
- Frost Blade (spell)
- Grant Health (spell)
- Holy Bolt (spell)
- Lesser Mage Lock (spell)
- Mystic Hide (spell)
- Open Lesser Lock (spell)
- Pull (spell)
- Purify (spell)
- Rebuke Undead (spell)
- Remove Charm (spell)
- Resist Fire (spell)
- Resist Frost (spell)
- Translate (spell)
- Unbind (spell)
- Unholy Bolt (spell)
- Web (spell)
- Barrier (spell)
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- Arcane Strike (spell)
- Aura of Resistance (spell)
- Ball of Frost (spell)
- Berserk (spell)
- Bramble Wall (spell)
- Charm (spell)
- Confine (spell)
- Cure Blindness (spell)
- Detect Enemies (spell)
- Disease (spell)
- Enfeeble (spell)
- Fire Ball (spell)
- Heal (spell)
- Holy Smite (spell)
- Mage Lock (spell)
- Magic Vestment (spell)
- Mystic Leather (spell)
- Open Lock (spell)
- Open Portal (spell)
- Poison Strike (spell)
- Protection from Fire (spell)
- Protection from Frost (spell)
- Question (spell)
- Remove Disease (spell)
- Remove Paralysis (spell)
- Remove Poison (spell)
- Restore Strength (spell)
- Resurrect (spell)
- Shatter (spell)
- Speak to Dead (spell)
- Spell Shield (spell)
- Strength (spell)
- Stun (spell)
- Unholy Smite (spell)
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- Arcane Barrage (spell)
- Battle Rage (spell)
- Blindness (spell)
- Blink (spell)
- Champion (spell)
- Command (spell)
- Command Lesser Undead (spell)
- Corrode (spell)
- Dispel (spell)
- False Eye (spell)
- Feeble Mind (spell)
- Find Things (spell)
- Fire Storm (spell)
- Flame Script (spell)
- Forbiddance (spell)
- Fortify (spell)
- Fortunes of War (spell)
- Greater Mage Lock (spell)
- Hail Storm (spell)
- Harm Undead (spell)
- Lightning Bolt (spell)
- Mend Body (spell)
- Mystic Chain (spell)
- Ogre Strength (spell)
- Open Greater Lock (spell)
- Paralyze (spell)
- Reflect (spell)
- Restore Limb (spell)
- Scribe (spell)
- Sleep (spell)
- Truth (spell)
- Venom Script (spell)
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- Animate Dead (spell)
- Bone Warrior (spell)
- Brittle Walls (spell)
- Chain Lightning (spell)
- Erase (spell)
- Explosive Runes (spell)
- Fool's Adamant (spell)
- Giant Strength (spell)
- Identify (spell)
- Life (spell)
- Mass Fear (spell)
- Mystic Plate (spell)
- Passwall (spell)
- Protection From Magic (spell)
- Summon Infernal Spawn (spell)
- Wither Limb (spell)
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- Blink Walk (spell)
- Age (spell)
- Command Undead (spell)
- Contingency (spell)
- Curse (spell)
- Detect Presence (spell)
- Enchant Armour (spell)
- Enchant Weapon (spell)
- Fire Weapon (spell)
- Floor of Binding (spell)
- Free Action (spell)
- Frost Weapon (spell)
- Greater Charm (spell)
- Heroes Feast (spell)
- Holy Weapon (spell)
- Interrogation (spell)
- Legend (spell)
- Magic Mouth (spell)
- Mystic Armour (spell)
- Restore Body (spell)
- Summon Imp (spell)
- Unholy Weapon (spell)
- Zone of Silence (spell)
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- Acid Ward (spell)
- Affliction (spell)
- Anti-Magic Shell (spell)
- Banishment (spell)
- Conjure Elemental (spell)
- Greater Dispel (spell)
- Death Curse (spell)
- Destroy Undead (spell)
- Fire Ward (spell)
- Frost Ward (spell)
- Greater Cure (spell)
- Regression (spell)
- Remove Curse (spell)
- Sacrifice (spell)
- Stone Skin (spell)
- Summon Manes (spell)
- Torment Spirit (spell)
- Youth (spell)
- Zone of Truth (spell)
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- Anchor Infernal (spell)
- Animate Statue (spell)
- Anti-Magic Zone (spell)
- Cleanse (spell)
- Destroy (spell)
- Divine Blessing (spell)
- Eternities Ritual (spell)
- Fate (spell)
- Flesh to Stone (spell)
- Maelstrom (spell)
- Mass Teleport (spell)
- Memory Alteration (spell)
- Permanency (spell)
- Plague (spell)
- Quest (spell)
- Soldiers Blessing (spell)
- Steal Life (spell)
- Summons (spell)
- Undying (spell)
- Vessel (spell)
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General Lore
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Lore
- Alejandero
- Alwyn
- Anajaream
- Apenca
- Arkady
- Astrid
- Atha
- Balaxa
- Bard
- Beldon
- Blythe
- Brack
- Callis
- Celestials and Infernals
- Clovis
- Curtainborn
- Dragons
- Dwarves (blurb)
- Elieff
- Elves
- Fae
- Fiona
- Gnomes (blurd)
- Goblins (blurb)
- Hemulis
- Hoggsport
- Humans (blurb)
- Iccula
- Jerroh
- Kazzok
- Kell
- Kingdom of Harodom
- Lizardfolk (blurb)
- Malkin
- Marius
- Merchant Houses within Harodom
- Minotaurs
- Orcs (blurb)
- Sasha
- Stasa
- Stelton
- Strega
- The History of Ariel
- The Pantheon
- The Schools of Magic
- Undead
- Yorik
- Near Lands
- Components
- Newspapers
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Downtime and Crafting
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- Awakener (Herbal)
- Energy Boost (Herbal)
- Healing Balm (Herbal)
- Intoxicant (Herbal)
- Leather Balm (Herbal)
- Adrenal Rush (Herbal)
- Minor Illness (Herbal)
- Slow Death (Herbal)
- Timber Oil (Herbal)
- Toxin (Herbal)
- Wonder Tonic (Herbal)
- Antidote (Herbal)
- False Death (Herbal)
- Greater Adrenal Rush (Herbal)
- Illness (Herbal)
- Leather Skin (Herbal)
- Liquid Serenity (Herbal)
- Miracle Tonic (Herbal)
- Tongue Bind (Herbal)
- Creeping Death (Herbal)
- Cure All (Herbal)
- Hallucinogen (Herbal)
- Heroes Last Stand (Herbal)
- Lethal Poison (Herbal)
- Sleep (Herbal)
- Berserk (Herbal)
- Euphoric (Herbal)
- Immunity (Herbal)
- Paralyze (Herbal)
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- Articles coming soon
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Adventuring and Exploring the World
Coins and Currency
“Once, loyalty was considered the coin of the realm. These days, perhaps unsurprisingly, the coin of the realm is… coin.”
- Antonio, ‘Tis a Pity She’s a Minotaur, Act 2, Scene 1
Although trade and barter happens at an informal level everywhere in the world, with the exchange of goods or services directly fuelling informal economies throughout, coins of gold, silver, and copper are commonly used to denote worth (and to facilitate trade between people who may not have something to directly exchange). Coinage tends to be minted by kingdoms and lands, but theoretically any sufficiently wealthy person could mint their own coins – with the understanding that not all such coins would necessarily be traded at parity.
Part of the Continental Trade Agreement throughout Ariel establishes a standard for trade-weight in coinage. Signatories to the Continental Trade Agreement share an agreement to accept coin more or less on par with one another, with established purities and dross weight. Coinage minted prior to the establishment of the Continental Trade Agreement may not be accepted on parity with modern currency, but may be valued for their component precious metals, or may be sold to a collector interested in pieces from antiquity.
Harodom Coinage
In the Lakes Region, Harodom coinage is prevalent, although every nation that participates in trade mints some currency of their own. Harodom coins are decimal-based, with copper, silver, and gold, being used to denote different amounts of coin.
100 copper is 10 silver is 1 gold.
Prices are usually expressed in copper pieces, and the coins are minted with their value largely printed on the side in copper, unless otherwise specified – larger currencies are thicker rather than wider to accommodate larger numbers, and thus may be pressed as such.
Following an effort to eliminate forgery, sweating, and clipping of currency, all new coins in Harodom are minted of (fairly) pure silver, with the value in copper stamped on one side, and ‘FA’ – for King Francis Alexander – printed on the other. The coins have a thin raised lip, preventing the easy clipping of coins to be reminted as new coins. Although all coins are pressed from silver, they are still colloquially named for their denominations – with values of 1-9 expressed as copper, multiples of 10 marked as silver, and multiples of 100 marked as gold.
Previous coins have become a relative rarity, with the coins minted from copper, silver, and gold, with gold coins having an impressed eye emblem on one side, in honour of the house of Haro’s faith in the goddess Fiona. These coins may have value to a collector, but are no longer accepted by the major merchant houses as anything other than a curiosity. The Kingdom is still seeking to reclaim the precious metals of the previous coins, and anyone who comes across them is encouraged to visit a Kingdom-backed money changer, who will give them most of the value for the old money, if it is in good condition.
Trade Ingots and Gems
It is not uncommon for those dealing in large denominations, especially over international borders, to deal in larger ingots of pure metal, rather than in coins. Trade ingots of gold and silver are usually stamped with the mine or merchant house that created them, and are worth coin based on their weight and purity. These ingots are often used in the manufacture of jewellery, and are largely immune to markup or markdown by merchants.
Gemstones similarly have taken on a role as a de facto currency. Precious stones have a set value based on their utility in the manufacture of Vessels, and the Guild Arcane monitors the gem exchange to ensure that this value is maintained, making them extremely useful in international – and clandestine – trade.
Authored by: Andrew Dunlop
Fantasy Alive Lore Team 2026
Copyright © Endless Adventures Ontario