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Magic and Spellcasting
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- Aid (spell)
- Air Shield (spell)
- Arcane Dart (spell)
- Bless (spell)
- Bravery (spell)
- Detect Curse (spell)
- Detect Magic (spell)
- Detect Poison (spell)
- Disarm (spell)
- Extinguish (spell)
- Fire Dart (spell)
- Flame Blade (spell)
- Frost Dart (spell)
- Holy Dart (spell)
- Lend Health (spell)
- Light (spell)
- Magic Script (spell)
- Magic Stone (spell)
- Mystic Robes (spell)
- Pin (spell)
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- Repulse (spell)
- Spark (spell)
- Thorn Staff (spell)
- Unholy Dart (spell)
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- Anti-Healing Shell (spell)
- Arcane Bolt (spell)
- Arcane Lore (spell)
- Aura of Protection (spell)
- Barrier Pit (spell)
- Bind (spell)
- Bladeturn (spell)
- Bolt of Frost (spell)
- Death's Delving (spell)
- Detect Celestial (spell)
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- Detect Undead (spell)
- Empower (spell)
- Fear (spell)
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- Frost Blade (spell)
- Grant Health (spell)
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- Arcane Strike (spell)
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- Speak to Dead (spell)
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- Arcane Barrage (spell)
- Battle Rage (spell)
- Blindness (spell)
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- Corrode (spell)
- Dispel (spell)
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- Find Things (spell)
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- Fortify (spell)
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- Greater Mage Lock (spell)
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- Scribe (spell)
- Sleep (spell)
- Truth (spell)
- Venom Script (spell)
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- Animate Dead (spell)
- Bone Warrior (spell)
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- Fool's Adamant (spell)
- Giant Strength (spell)
- Identify (spell)
- Life (spell)
- Mass Fear (spell)
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- Passwall (spell)
- Protection From Magic (spell)
- Summon Infernal Spawn (spell)
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- Blink Walk (spell)
- Age (spell)
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- Enchant Armour (spell)
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- Fire Weapon (spell)
- Floor of Binding (spell)
- Free Action (spell)
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- Greater Charm (spell)
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- Holy Weapon (spell)
- Interrogation (spell)
- Legend (spell)
- Magic Mouth (spell)
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- Summon Imp (spell)
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- Acid Ward (spell)
- Affliction (spell)
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- Banishment (spell)
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- Greater Dispel (spell)
- Death Curse (spell)
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- Sacrifice (spell)
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- Youth (spell)
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- Anchor Infernal (spell)
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- Maelstrom (spell)
- Mass Teleport (spell)
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- Plague (spell)
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General Lore
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Lore
- Alejandero
- Alwyn
- Anajaream
- Apenca
- Arkady
- Astrid
- Atha
- Balaxa
- Bard
- Beldon
- Blythe
- Brack
- Callis
- Celestials and Infernals
- Clovis
- Curtainborn
- Dragons
- Dwarves (blurb)
- Elieff
- Elves
- Fae
- Fiona
- Gnomes (blurd)
- Goblins (blurb)
- Hemulis
- Hoggsport
- Humans (blurb)
- Iccula
- Jerroh
- Kazzok
- Kell
- Kingdom of Harodom
- Lizardfolk (blurb)
- Malkin
- Marius
- Merchant Houses within Harodom
- Minotaurs
- Orcs (blurb)
- Sasha
- Stasa
- Stelton
- Strega
- The History of Ariel
- The Pantheon
- The Schools of Magic
- Undead
- Yorik
- Near Lands
- Components
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Downtime and Crafting
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Adventuring and Exploring the World
Timber Oil (Herbal)
Sometimes called “Archer’s Friend” or “Woodsman’s Oil”, this tincture is of incredible advantage to those who make their living facing the perils of the wild woodlands.
Recipe Level: 2
Name: Timber Oil
Effect: Temporarily upgrades wooden weapons.
Type: Apply
Can Be Mixed To Create a Gas Cloud: No
Required Herbs: Barberry, Ergot, Hemlock, Bullrush
An oil that makes wooden objects supple and resilient. If the oil is applied to a bow or crossbow, that weapon will shoot for +1 damage for 24 hours. If used on any other wooden weapon (including those with wooden handles such as polearms or axes), the oil gives the weapon 1 resistance to a Shatter effect. This effect lasts for 24 hours, or until used. Applying the oil takes 1 minute.
Timber oil is also required in the crafting of items out of the special material Kereste.
Fantasy Alive Rules 2026
Copyright © Endless Adventures Ontario