Glossary of Terms

LARP can have a number of terms and phrases that may be unusual to people who have not participated in the hobby, or which may be used differently between people who LARP. Listed below are some commonly used terms that may be particular to LARP, or may be specific to Fantasy Alive.
Common Terms
- Boffer refers to padded weapons often constructed using closed and open-cell foam around a core, used to safely enact combat scenes at a LARP event.
- Build Day refers to a meetup where people work on costumes, props, or even buildings, out of character.
- Day Event typically refers to an event which takes place only on one day (often a Saturday), as opposed to the full weekend events that make up the majority of the events in the regular calendar year. Day events will often take place partly or fully indoors, either to avoid inclement weather, or to make use of indoor facilities such as a full kitchen. Day events are sometimes referred to as ‘Day Mods’.
- Event refers to a meet-up where a LARP game is played. If a scheduled event is not intended to be one where people act in-character, it will usually be referred to as a ‘meetup’ or a ‘social’.
- Field Call – when at an event, there may arise a dispute on how a rule or rules apply in a situation. A ‘field call’ is an on-the-spot ruling made to expedite play. If you receive a field call, you can follow up afterwards by emailing the rules team and getting a more considered call after the event.
- IC or ‘In Character’ – this refers to words or actions taken on behalf of a character, motivated by in-game events or interactions.
- LARP stands for Live-Action Role Play – a roleplaying game where you embody your character, and your actions are partly or physically reflected in actions you physically undertake.
- A Marshal is a player or owner that can rule on a question in a field that they help out with. For instance, as Weapons Marshal might make sure a boffer weapon is safe to use, or a Rules Marshal might make a call as to how a rule applies in a situation.
- A Mod is a short for a ‘module’ – often referring to a story beat, scene, or short adventure that occurs at an event.
- OOG or ‘OOC’ stands for ‘Out of Game’ (or ‘Out of Character’). This typically refers to discussion or decisions made in the role as players/storytellers/owners.
- Plot refers to our Plot Marshals, players who have taken on the role of storytellers. Plot Marshals create stories, challenges, puzzles and occurrences that happen at events, and make field calls about how spells and abilities interact with the material that they prepare.
Game Terms
- AP – Armour Points, or the amount of protection that a piece or suit of armour provides. This is largely an out-of-game conceit, although a character certainly is aware whether their armour is doing anything helpful for them.
- LP – Life Points, or the amount of health that a character has (often contested by damage received). This is largely an out-of-game conceit, although characters may observe that some characters are more physically resilient than others, and the amount of healing that it takes to make someone fully well.
- No Effect – This response is usually given in answer to a status effect, damage or damage type, or spell. This response may indicate that the subject has a special immunity to the effect being applied (such as a fire monster being immune to fire), or that they are not a suitable target for such an effect (such as a normal statue taking no benefit or detriment from a healing spell).
- Ogre Chips – Otherwise known as ‘OC’, these are points awarded for doing things that help the game to function, from donation of props and costumes, to giving people rides, to helping to set up or clean up. An Ogre Chip can be exchanged for additional in-game currency or for experience points.
- Remort – After a player’s first event, they can choose to ‘remort’ their character – making different decisions in regards to that character after having experienced them in play. In some rare cases, this will also be extended to players after their first event.
- Resist – This response is usually given in answer to a status effect, damage or damage type, or spell. This response typically indicates that a subject has a limited capacity to resist effects of that type, that is used up by resisting them.
- Retirement – Every story eventually comes to an end, and this can happen for player characters as well. Fantasy Alive has a retirement policy to help players bring characters whose stories are complete to a satisfying conclusion, or to have them ride off into the sunset.
- Zebra – This is a call made to indicate that play must immediately stop. All people hearing the call ‘Zebra’ should repeat it, and should typically look down or take a knee if it is safe to do so, in order to avoid gaining new information that their character would not have (such as that they are being snuck up on by a foe). A Zebra call can be initiated by anyone, typically in the case of a medical emergency, imminent real-world danger, or in order to convey additional information such as the effects of a spell or a narrative description to supplement a scene.
For obvious reasons, striped equines of the subgenus Hippotigris do not exist in the world of Fantasy Alive.
If you encounter a term that you would like added to this document, please let us know! We want to make our game accessible to everyone!