New Character Starting Equipment
When your character comes into game, they have skills that they have worked their entire lifetime to acquire. To make the best use of those skills, new characters start with 300 copper pieces, as well as some equipment that reflects the skills and allows for their use at your character’s first event. If this starting equipment is lost, destroyed, or stolen in the course of play, your character will need to source new equipment to use in-game from other players or non-player characters.
Any Weapon Skill – One weapon tag associated with the weapon skill ( such as 1 Longsword or Short sword when buying 1-Handed Swords).
Shield – One Buckler or Shield tag
Wear Light Armour – 10 locations of Gambeson, Leather, Hardened Leather or Studded Leather (player choice and based on phys-reps)
Wear Heavy Armour – 5 locations of Chain, Scale or Plate
(player choice and based on phys-reps)
Armour smith 1 – Armour Smith Tools and 10 Leather Patches
Weapon smith 1 – Weapon Smith Tools and 10 each Iron and Wood
Alchemist 1 – 10 various Ingredients
Herbalist 1 – 10 various Herbs
Mechanic 1 – Mechanic Tools, 2 Rope, 10 Hardware, 2 Iron
Physician 1 – Physician Tools, 10 bandages, Energy Boost Mixture
Merchant 1 – 300 extra copper
Craftsman <Any> 1 – Relevant Craftsman Tools
Labourer <Any> 1 – Relevant Labourer Tools
Divination 1 – One of each divination implement (Divining Rod, Sand, Crystal, Crystal Ball, Prism, Deck of Cards, Candles (10), Rune Stones,)
Magery – Spellbook and any 4 First Level Spells (player choice).
Clerical Investment <Any> 1 – Shrine OR 10 Candles, 5 Hardware, 1 Chest, 5 Cloth, 3 Containers, 3 Lumber, 2 Iron (Enough materials to create a Shrine at a later log.)
(NOTE: No additional starting items become available from the purchase of any other skill, or multiple ranks of any above listed skill.)