New Player Information
Welcome to Fantasy Alive!
Whether you’re new to LARP, familiar with LARP but new to FA, or a returning player, it’s not a bad idea to stop here and take a moment to figure out some first steps.
- Consider checking out our ‘About Us‘ page, to learn more about Fantasy Alive!
- If you’re new to LARP, consider checking out our What is LARP? page! This can help to answer some initial questions.
- Our Rulebook describes our game rules – while you don’t have to have them all memorized, it can be helpful to look through them!
- To learn more about our game and the world in which it is set, consider checking out our Lore Wiki.
- If you have any additional questions, please feel free to reach out via email to our New Player Liaisons.
- If you run into any terms or phrases that you’re not sure about, please check out our Glossary of Terms.
Creating a Character
Fantasy Alive has an open-concept character building system. You build your character by deciding on what sort of character you would like to play, and then spending Skill Points (sometimes called ‘Build’) to acquire the skills and abilities that reflect that character. The cost of some skills is affected by your character’s species, and in some few cases, your character’s species will mean that you can buy some skills not available to others, or that you will not have access to some skills or abilities.
For your first event, we suggest selecting Human – after all, you have excellent points of reference for humans, likely being one yourself! Humans are the most prevalent species in the areas that the game takes place, and while they don’t excel in any particular field, they are also not limited in what they can grow into.
When putting together your character, consider the following:
- What kind of fantasy abilities do I want to explore? A wizard may focus in some areas that a warrior build might not.
- What will be fun to do with my character? We have some skills that are of most use between games, and while helpful, they may not be the strongest choice for your character at event (although clever use of skills can sometimes be rewarded!)
- Where do I want my character to grow? You don’t have to buy every skill you will ever need at character creation! If you want to eventually become a wizard but it isn’t a starting priority, you can buy other skills to start, and grow into being a wizard in the course of play!
We offer a free ‘Remort’ (a re-choosing of your character’s skills and abilities) after your first event. If you want to continue with the character that you have begun, you certainly can – but if you find that you wish you had made other choices, you can change anything about your character that you wish, including creating an entirely new character.
For your first character, you start with 30 Skill Points and no Ogre Chips (unless you have earned them prior to the start of your first character). Human characters start with a bonus 5 skill points at character creation. Your character begins game with 300 copper pieces, and equipment suitable to the skills that they have on their character sheet.
Finding props and costuming can take some time – Fantasy Alive is prepared to lend you a few pieces of gear to help you get started For your first event, the game can lend you a weapon, a holy symbol for a cleric and a simple costume. Please let our Logistics Team know if you would like to borrow anything from us. After your first game, we’re able to rent out gear for $10.00 CAD per event.
Submitting a Character Backstory
A character backstory can help you to figure out where your character fits in the world of Fantasy Alive. Creating a character backstory can help to flesh out your character, and to help describe their experiences and lives before the events of game. In general, a character backstory should help to explain how your character came to be the person they are now, and why they would be interested in exciting and dangerous adventures. As much as anything else,
When you have a backstory figured out, you can submit it to us HERE.
Pre-Generated Characters
To help ease new players into the game and world, we’ve set up some basic characters that people can use. There are four different basic options. We’ve named them after four fantasy archetypes – Cleric, Fighter, Mage and Rogue – but since Fantasy Alive does not have ‘character classes’, they can learn new skills, and grow in just about any direction!
You can build your character in our Logistics Database. If you have any issues accessing or using the Database, please reach out to our Logistics Team. Please note that the workweek leading up to an event can be labour-intensive for our teams, so if you can, please consider submitting earlier rather than later so that we can best accommodate, troubleshoot, or otherwise offer you assistance.
![]() | The Cleric As a Cleric, you’ll have 5 Life Points, and 11 Spiritual Energy to cast spells. You will can also be able to wear 6 points of Armour. The skills you have will let you use a one-handed Blunt weapon, like a club or a mace, to defend yourself. To become a cleric, you’ve studied Theology and have your first level of Clerical Investment. This example is a cleric of Clovis, his holy symbol is a Star. Starting Equipment Package: Mace, Shrine, 300 copper Variations: Atha – Nature worship and Healing Spells Callis – Fire worship and Damage Spells Hemulis – Battle worship and Buff Spells |
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| The Fighter The fighter is skilled with a one-handed sword. With the Weapon Mastery skill, you do +1 damage when using your sword. You also have Counter Attack, one Parry and one Disarm. You have 5 Life Points and can wear 10 Armour Points. Starting Equipment Package: Longsword, 10 Locations of Leather Armour, 300 copper Variations: Sword and Shield fighting style – Items: Longsword, 10 Locations of Leather Armour, Shield, 300 copper Axe and Shield fighting style – Items: Battle Axe, 10 Locations of Leather Armour, Shield, 300 copper 2h Sword fighting style – Items: Two Handed Sword, 10 Locations of Leather Armour, 300 copper Mace and Shield fighting style – Items: Mace, 10 Locations of Leather Armour, Shield, 300 copper | ![]() |
![]() | The Mage The Mage can cast spells based on study. You know how to read and write, as well as read and write magic. You have ten points of Magical Energy to cast spells. You can wear 5 points of Armour, and have 5 Life Points. Starting Equipment Package: Spellbook containing Fire Dart, Frost Dart, Pin and Mystic Robes, 300 copper Variations: Protection Spells: Repulse, Lend Health, Bravery, Mystic Robes Damaging Spells: Fire Dart, Frost Dart, Magic Stone, Spark Debuff Spells: Pin, Disarm, Magic Stone, Mystic Robes |
| The Rogue As a rogue, you’re a quick fighter who can get in and out when attacking. You have one Dodge to avoid attacks. You are skilled with a one handed sword or daggers, and with your Florentine skill, you can also use a dagger in your off hand. You can hit for +1 damage when you’re hitting from behind with the Backstab ability, and you can use the Knockout skill once per fight. Starting Equipment Package: Two daggers, 10 Locations of Leather Armour, 300 copper Variations: Assassin: Critical Attack instead of Knockout. Bounty Hunter: Subdue and Stunning Blow instead of Backstab and Knockout. Trapsmith: Mechanic 1 and 2 instead of Knockout. | ![]() |
Next Steps
- Check out our ‘New Player Checklist’.
- Read our Game Policies so that you know what to expect at event!
- Before coming to event, read and sign our Consent to Participate and Liability Waiver
- Before coming to event, fill out our Emergency Contact Form
- If possible, please email the signed and filled out Consent/Waiver and Contact form to logistics@fantasyalivelrp.com



