Official Effect Signs

Some spells, effects, and traps need to be laid out in advance, and by using these signs, these effects can be moderated without a marshal present. If you are likely to create these effects at game, consider printing out any relevant signs that may pertain to your abilities.

A spell, effect, or trap setup that requires one or more of these signs is not in place without a marshal present or the relevant signs.

Magical Effects

Acid-Fire-Frost- Ward Spell (Rulebook, pg. 117-118)
Anti-Magic (Rulebook, pg. 55)
Barrier Pit Spell (Rulebook, pg. 104)
Bramble Wall Spell (Rulebook, pg. 107)
Brittle Wall Spell (Rulebook, pg. 113)
Explosive Runes Spell (Rulebook, pg. 113)
Flame Script Spell (Rulebook, pg. 111)
Floor of Binding Spell (Rulebook, pg. 115)
Forbiddance Spell (Rulebook, pg. 111)
Fortify Spell (Rulebook, pg. 111)
Greater Mage Lock Spell (Rulebook, pg. 111)
Holy Aura Spell (Rulebook, pg. 119)
Lesser Mage Lock Spell (Rulebook, pg. 106)
Mage Lock Spell (Rulebook, pg. 108)
Magic Mouth Spell (Rulebook, pg. 116)
Magical Script (Rulebook, pg. 103)
Plague (Rulebook, pg. 122)
Venom Script Spell (Rulebook, pg. 112)
Web Spell (Rulebook, pg. 107)
Zone of Silence Spell (Rulebook, pg. 117)
Zone of Truth Spell (Rulebook, pg. 119)

Traps

(Please see Rulebook, pg 41-42)

Choke Trap
Dangle Trap
Deadfall Trap
Death Trap
Fire Trap
Foot Trap
Pendulum Trap
Snare Trap
Spray Trap
Spring Snare Trap
Tangle Trap
Weapon Trap

Other Important Information

Do Not Disturb
OOG Structure

Posted by Ian Patterson