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Dwarves (blurb)

“In the Seventh Age, Belfur, son of Toric, King of the Kuzaak Thoth Mountains, laid down in this stone, ‘No living being may cripple Dwarven strength. Stone is of our flesh and steel our lifeblood.'” – Etched on the inner cloister of Dar Eknur


In temperament, Dwarves are much like the stone of their mountain homes. They are unflinchingly stubborn, outwardly stoic and exceptionally patient. They venerate age and are loath to trust in anything that is not designed to last. This meticulous perfectionism makes them peerless craftsmen, who take fierce pride in their work. However, this same pride also leads to them being quickly offended, for there is no more valuable possession to a Dwarf than their honour. As such, Dwarves tend to be unquestionably loyal and take oaths with the utmost seriousness. The only thing that Dwarves disdain more than “finger-waving” arcane magic are those who would give their word and then break it.

Dwarven society is highly structured and rooted firmly in age-old tradition. Each Dwarf holds a particular place within their house, and each house holds a particular place within the clan. At present there are seventeen Dwarven clans who hold territory across the continent, most of whose populaces reside within a single, fortified hold.

Much like the labours of their hands, the Dwarves themselves tend to be sturdily built. Perhaps their most defining physical feature though is their bushy eyebrows and prodigious facial hair, commonly groomed into magnificent beards or sideburns.

Racial Bonuses

  • Begin with Default Skill Points (SP)
  • Begin with 6 Life Points (LP)
  • Begin with 2 Resurrections
  • Begin with the Physical Prowess skill
  • May purchase LP to a maximum of 15 LP
  • May purchase Armour Smith, Weapon Smith, Mechanic, and all Craftsman skills at 1 Skill Point less per level
  • Must pay double (x2) Skill Points for the Read Magic, Magery and Magical Energy (ME) skills
  • Cannot purchase the Escape skill

Mandatory Costuming

A Dwarven character must choose one of the following options for racial representation:

  • a long, thick beard
  • thick sideburns and bushy eyebrows
  • Dwarven facial hair must be false hair (of matching colour) attached to the face or woven into existing facial hair as extensions, clearly distinguishable from the players natural hair

Racial Aging

YouthElderlyAgingMax. Age
25 years65 years5 years140 years
Youth: This is the minimum starting age for a given race. This is also the minimum age that can be achieved through rejuvenating spells.
Elderly: This is the age when the effects of time begin to take their toll and benchmarks aging negatives for a character, eventually affecting their Life Points.
Aging: Upon reaching the age indicated in the “Elderly” column, a character’s maximum LP decreases 1 Life Point for every increment of years indicated in the “Aging” column. For example, if the racial maximum LP for a goblin is 8 LP, a 42-year-old goblin character would have a maximum Life Points of 6. (A 42-year-old Goblin is 12 years over “Elderly” and, marking two increments of aging at 5 years each, reducing that characters’ Life Points by 2.)
Maximum Age: Upon reaching the age indicated in “Max. Age” the character is deceased and may not resurrect.

Nations and Lands

  • Bog Raker Clan
  • Churning Water Clan
  • Hammerfrost Clan
  • Rodbundar Clan
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