What can we help you with?
< All Topics

Kingdom of Harodom


The kingdom in which the Toronto chapter of Fantasy alive takes place, Harodom has a large impact on the game. Taking place in the town of Yorik, the players in FA TO are subject to the laws of Harodom and the rules of the Duchy of Gelrich. The Kingdom is ruled by King Francis Anthony Haro and his wife Queen Drusilla Haro, and the Duchy of Gelrich is ruled by Duke Gregory Hayden. Harodom is a predominantly Human kingdom, though those of any race can be found within its borders.


The previous map of the Kingdom of Harodom and surrounding areas up to 2017 A.T.

The newly created map of the Kingdom of Harodom and surrounding areas ratified in 2020 A.T., including the political and territorial divisions of the three Duchies and Crown Land.

The geographical climate of Harodom is a direct reflection of the previous three kingdoms that once made up its vast territories. In recent years the landscape shifted greatly, and therefore the life of all those within Harodom, and the surrounding nations, as well. Nevertheless the kingdom remains divided into three Duchies, each of which consist of Baronies, and Fiefdoms; housing hamlets, villages, towns, and cities.

The Geography of the Kingdom

Ruling Monarchs of the Kingdom of Harodom:
Francis Anthony and Drusilla Haro

House Colours: Cyan Blue and Grey

Heraldry: Two Headed Eagle with a Crown

House Motto: Fairness through Attrition

Any member of House Haro that abdicated the throne in favour of their heir retains the House Heraldry, but the cyan changes to a red to mark their honourable actions. Any in service to the monarch that has performed this action will also wear these colours of their liege.

Crown Land

This land is controlled by the Royal Family and falls under their direct allegiances. Their overall affairs are handled by their Noble Houses, but the power of the crown and the Royal Family is strongest here. 

Cities in Crown Land

Great Falls

The Duchy of Gelrich; the Western Duchy

The only Duchy to survive in its entirety after the war with Eldersire ending in 2018 A.T., the Duchy of Gelrich remains as the source of military power within the reformed Kingdom of Harodom. It has existed since the initial formation of the Kingdom of Harodom.

Cities in the Duchy of Gelrich
Adder Point

Ruling House of the Duchy of Gelrich

House Name: Hayden

House Leader: Duke Gregory Hayden
House Colours: Orange and Gold
House Heraldry: Black Rook and Black Fish in opposing quadrants

House Motto: Strong Deeds, Gentle Words.

The Duchy of Oshea; The Eastern Duchy

The Duchy of Dwadain; Northern Duchy


Races within the Kingdom

Harodom is a Human kingdom wherein all within its boundaries qualify for protection under the Monarch’s Decree. All are protected by the Crown, but initial impressions may vary.

The predominant race of the kingdom, they tend to look after their own before all others. Though humans do congregate together in this way the power struggle between them is constant.

Formerly the race Humans looked to, Elves are of the older ways and do not appreciate the progress the world is making. Slow to age, and slow to change, they are nevertheless respected for their ties to Apenca, and the older knowledge they maintain.


A surly race, Dwarves are renowned builders and tinkerers. Though prideful, they remain a favoured race to have dealings amongst Harodom peasants and nobility since Dwarves have time and time again proved their reputation in honouring their word.


Innate masters of herbs and alchemy, no matter their vocation Gnomes tend to be curious and impulsive. Though their skills are respected, and sought after, their somewhat cavalier nature tends to annoy when excited.


New to the lands of Harodom their foreign culture remains a shroud of mystery, while their origins and innate resistances to magic stir intrigue amongst many. Malkin are known to be trustworthy, communal people.


Curtainborn are suspect to many for two reasons: the exact nature of the origin of each Curtainborn, and their lack of societal understanding. As a whole, Harodom does not know what to make of this newly discovered race but an innate respect is there.

Their isolation and affinity for the dark has, perhaps unfairly, leant them a villainous aire in the tales of those who know them by reputation alone. The truth is that little is known about the reclusive D’shunn and their subterranean societies apart from what has been related by wayward adventurers. They are a guarded people, slow to extend their trust to outsiders but steadfast in their loyalty to those who have earned it. The swift and decisive ferocity with which the D’shunn respond to threats and tresspasses have served as a lesson to tread carefully with them.


One of the only races to have this distinction, Harodom differs between wild Goblins and city Goblins. Those born in the wilds are chaotic, opportunistic, mischievous, and dangerous. Not a great threat on their own, they grow in threat when in a larger group, or commanded by a stronger creature. City Goblins, on the other hand, are viewed as more harmless, adaptable, mischievous but far less chaotic.


Somewhat slow in their approach to life, their ferocity and strength is known by all. Though not quite grasping the intricacies of kingdom life, they are an honest race. They are temperamental and more often than not pride is their downfall.


Lizardfolk are viewed with an eye of wonder and caution, particularly when in groups. Solitary Lizardfolk tend to have a reserved acceptance in smaller numbers due to large groups of lizardfolk heading into more populated areas is rare.


Orcs’ tendencies towards conflict are well known, and to some a constant worry. Rarely willing to submit, this greatest flaw of an Orc is their greatest asset when put to military use. Finding an orc within the kingdom, born and raised, is almost unheard of but is usually found in larger city centres.


Politics within Harodom are far more complex than would first appear. The political blood of the kingdom is one of conflict, deal making, and constantly seeking to better oneself, family, or the kingdom.

Nobility often deal in secret and present alliances when benefit is most advantageous, or desperation leaves no other alternative. Few House alliances last generations but those that do make any opposition think twice about moving against one without suffering consequences from another. On occasion there are nobles that do not use guile in their actions, rather stating their intentions clearly and loudly, adding ironically unknown variables to the usual manner of dealings between the ruling class. When dealing with foreign nations, Harodom nobles almost always put the needs of the kingdom before anything else, and will do all they can to reap the greatest rewards, sometimes in spite of the ramifications.

The lower classes delve into politics in a much different manner, often focusing on benefits for their families but directly for the communities they belong to, rather than the kingdom as a whole. Typically with more life-affecting consequences these classes are more tempered in the risks they take and will attach themselves to those with greater influence, often nobility or guilds, to improve their lot in life.

The current king and queen of Harodom are King Francis Anthony Haro and his wife Queen Drusilla Haro




The Harodom military is complex in its structure and organization. There are three portions to an army that are mustered when the Kingdom goes to war: the Monarch’s standing military, a noble’s own personal retinue, and then their levied forces from amongst the peasantry.

The standing army of the kingdom wears green and grey as their colours, with a full compass rose; with arrowheads at the end of each direction, signifying their reach throughout the kingdom. Their command structure is separate from other armies within the kingdom; they are under control of not only the ruling Monarch but also the Royal Court in Hoggsport. Their initial creation was in 1914 A.T. when outside pressures proved local armies of nobility took too long to muster and sovereign borders were deemed at too great a risk. The Crown Regiments, as it is commonly referred to, now stands as the primary force when war is declared with a foreign nation; their motto “Crown and Glory!”. The Crown Regiments’ forces are levied through each noble within the kingdom providing soldiers from their fiefdoms once every five years. A multitude of other avenues, including displaced people, city dwellers, and tournament combatants, wish to serve often as a stepping stone to elevate themselves above their station through guaranteed pay, experience, and valour.

Nobility each have their personal retinues, and guards for villages, towns and cities. Depending on the status of the noble, as well their available resources and wealth, it is typical to have a small retinue of knights and a contingent of men-at-arms at their disposal. The higher the station and wealth of a noble almost always equates to a larger retinue, finer equipment, and superior training. These armies are the mainstay for protecting the immediate lands from any other force and are readily used when warring with another noble of Harodom.

During times of war forces are levied from the hold of each noble. A ruling noble will petition those under their protection for men-at-arms to be raised. Depending on the size of the village, town, or city, a certain number of the peasantry, specifically serfs, will be required from each. Once these levied peoples are gathered they are outfitted with the colours of their liege, and basic equipment and used to swell the ranks of the standing armies that are better trained. The manner in which the people from each village, town, or city is chosen may differ depending on the demeanour of the liege that rules it.

Harodic military forces are ranged in capabilities, preferring a mix of martial prowess with magic, largely mages, to bolster their effectiveness. Any ruling noble that can muster their own troops to bring to the battlefield when called upon by the reigning monarch may fly their own banners on the battlefield. Other nobility may instead merge with the centralized armies, at which point they are treated as part of that force, and their home lands are expected to be ruled by a family member. Any noble part of the centralized army is considered a soldier in it, and their title grants them certain ranks and prestige, but are apart from the ruling nobility of the lands. Nobility either rule over their lands or serve in the Kingdom’s Army, not both.


Worship within the Kingdom


Churches are found throughout the kingdom, serving at the primary, communal gathering of worship to a particular god or goddess. Primarily found in centres of villages and cities, they range greatly in size and construction. Wealthier cities, like Hoggsport, tend to have vast buildings dedicated to the favoured gods, often financed by wealthy nobles. Some have reached such grandeur that over the centuries the Churches have been formed into proper Cathedrals, and house the greatest number of supporters.


Often found in a Church, Shrines play a vital role in the everyday life of the peasantry and lone worshippers. Easy to carry, and simplistic to create, Shrines can be found in almost every village. The collection of Shrines found in a noble house often reflect the style of rule they portray, while peasant Shrines are more related to the needs in their life, and the thanks they give to a god or goddess for their favour, prosperity, or protection.

The worship of the Pantheon varies throughout the kingdom and is highly dependent on the life someone leads as to which gods they will hold above another. Whereas nobility may give higher praise to Fiona whom is the official deity of the Monarch, Hemulis for battle, Marius for trade, or Arkady to enhance their lot in life, the remainder of society may pray to Atha for their crop yields, Alwyn for clear skies, Alejandro for matchmaking, or Sasha for magical miracles.

Whereas previously there was a distinct line of which gods were deemed legal and good, and others profane and evil, the political climate in Harodom has shifted. In late 2017 A.T., after a peace accord with Eldersire and the Michian Empire, and a push from those two kingdoms to ensure religious peace in the area, the list of legal deities within the Kingdom of Harodom now reflects the following:

Legal Gods
– Worship that is wholly accepted throughout the Kingdom.

Alejandro; Alwyn; Apenca; Arkady; Atha; Averill; Bard; Beldon; Brack; Callis; Clovis; Elieff ;Fiona; Jerroh; Marius; Sasha

Restricted Gods
– Worship that is registered, monitored, and punishment for crimes are increased.
Anajaream; Balaxa; Hemulis; Iccula; Kell; Strega

Profane Gods
Worship that is extremely restricted, monitored, and punishment for crimes are further increased.

Astrid; Blythe; Kazzok; Stasa


Family Life in the Kingdom

Families within Harodom all share one commonality, be they noble or peasant alike, and that is blood relations are held in the highest regard above all others. While this breeds close knit ties within families, and extended family members, it is also the source of great competition that define Harodic culture.

Families of the Nobility

Among the Nobility it is a long-standing tradition the first-born inherits the title, power, and wealth of the House. Other children may inherit or be granted holdings or titles  as the Head of the House sees fit. The varied holdings of a Noble House l rely on one another for protection, development of  martial prowess, matters of diplomacy, academics, magery, among many other facets . With so many areas of expertise requiring attention, it is common for these responsibilities to be divided across the members of a noble family to those who show an aptitude for the role and to appoint courtiers to those where the family may be lacking. 

Families of Yeomen and Citizens

The most fluid of all within the Kingdom, these people ascribe to few steadfast rules . Adventurous and curious at heart, people of this class do not always originate in Harodom itself. Travellers of kingdoms, they push the boundaries of knowledge and serve to discover new and forgotten ruins of old.

Far less focused on family ties than their noble and peasant counterparts, Yeomen and Citizens gravitate toward Guilds, Mercenary Groups, and pursue service to a noble. Where their slightly more solitary natures make them a source of tales for many, their skills are rarely matched, and their ability to influence the areas they live in are uncharacteristically common. 

Families of the Peasantry

More egalitarian than their noble superiors, the peasantry have legal traditions of their own that are upheld within their communities. Primarily it comes down to  settlements which are traditionally and equally divided amongst the children. Though this can cause issues if a family has twelve children, it is easily remedied by the close ties that are kept with extended family in other villages, towns, and cities. Only those that remain in the village where the inherited land is willed shall receive any. 

Family ties with aunts, uncles, and cousins elsewhere in the Kingdom play a large part of family life. This is the system by which peasants learn their trades, get jobs in a workforce for kingdom projects, and look to seek out adventure, or simply to get a fresh start. Typically a peasant will live and die within 10 kilometers of their place of birth, but the exception is proven by the mere existence of Yeomen and citizens within the Kingdom. The ability to move between fiefdoms enables this.

Noble Entertainment in the Kingdom


The tournament is a long and proud tradition carried for generations amongst the nobility of the kingdom. Testing their skills in martial prowess, it has evolved over time to include a variety of tests of skill and cunning. These can range from one on one combats to magical contests, or archery trials to jousting. The wealthier the hosting family of a tournament the more elaborate the festivities, and often the more prestigious the guests. Regional preferences also add elements of uniqueness to each tournament held, as well the list of attendees. Victors of each contest win a prize, ranging from some coin to the possibility of land and title.

In the past warriors, casters, and others of questionable repute have arrived to partake and display their prowess in an effort to show the superiority of their own kingdom. When a tournament is held it is tradition that any current war being held is put on hold, for all sides concerned, so that all may participate; this gives ample time to regroup, destroy the morale of enemy commanders, and even possibly begin the process of diplomacy.

Music – Minstrels

Stringed instruments are the preferred style when playing for a Court. Be it for a Ballroom dance, or entertainment while feasting, anything rhythmic and lively is sought after. The majority of halls will have an area specifically for minstrels to play and have the best acoustics possible. It is a sign of great wealth and generosity to have minstrels playing while hosting guests to one’s dinner table.


The game of chess is taught to all children of nobility. It keeps the mind sharp, allows masters to see and plan stages ahead of your opponent, and trains all for military command through regimented tactical training of the wits. Though many prefer being in the field and learning the art of war in a physical sense all should be wary of the noble who has a chess table set up for any to challenge.

Commoner Entertainment in the Kingdom


Festivals play a crucial role in everyday life for the common people of Harodom. Whatever the reason and cause, it is a time for remembering, celebration, comradery, and community building. Those in the village, town, etc. typically come together to throw a communal feast and celebration with music, dancing, and games. It is not unusual to have a festival every month, granted some of far more importance than others. These serve to bring communities together, enhance trade, and Faire’s are a favourite throughout the kingdom for entertainment, bringing people from across the Realm to partake.

Music – Troubadours

These musicians focus heavily on composing songs, rather than solely instrumental. These travelers are often found in taverns, inns, and festivals. Their songs range from something to entertain and lift spirits, traveling news, to tales of adventures of Dames and Knights. Wherever they are found it is likely that night will be a lively one.

Farkel (Dice Game)

Guilds Within the Kingdom


The economy of Harodom comes in two fold. The nobility tend to focus on higher grade items, soldiering, and have a particular focus on luxury, warfare, magic scrolls, architecture and infrastructure. The lower classes of Harodom delve heavily into agriculture, tool implements, and other mundane everyday wares. There are also specialized Merchant Houses who dedicate themselves to specific areas of trade and are very influential families within the Herodom economy.

The Merchant houses rose to prominence during a time of incredible prosperity under the reign of Queen Regent Ashleigh Arrochar (1911-1947 A.T.) when the economic influence of Harodom was expanding. Most notable among them were House Davidoff and House Thoth, both merchant families that remain influential traders to this day.

Coinage in the Kingdom

Coins within Harodom were once denoted as Copper, Silver, and Gold. In recent years the Haro monarchs changed the currency, no longer carrying the Eye of Fiona on it, and a new minting process was instituted and created the new mintage. All Sovereigns within the kingdom are silver in colour, with a stamp issued on either side.

One side of the coin is stamped with the letters FA, reflecting the beginning of King Francis Anthony Haro’s reign in 2012 A.T. In celebration of King’s Day in 2018 A.T. the FA meaning was refined to  ‘Fairness through Attrition’, the motto of House Haro; honouring the Queen Mother and the new Queen of Harodom, Drusilla Haro, and to acknowledge House Haro’s noble legacy. The other side has stamped the worth of the coin in number equal to its value. All values are measured in copper, though the old style of referring to values in silver and gold still holds true in spite of the visual similarities. The standard conversion rates apply at 10:1 in increasing values.

Harodom Coinage Denominations
1 = 1 copper
5 = 5 copper
10 = 10 copper / 1 silver
50 = 50 copper / 5 silver
100 = 100 copper / 10 silver / 1 gold
500 = 500 copper / 50 silver / 5 gold
20g = 2000 copper / 200 silver / 20 gold


A Treaty signed in 2018 A.T. between the Kingdom of Harodom, the Empire of Michian, and the Eldersire Nation has given way to a new peace, though tensions remain.

NationShared BorderPrimary RaceRelations
Sorr Bukra HordeNorthernOrcEnemy
Bog-Raker ClanNorthernDwarfFriendly
Hammerfrost ClanNorthernDwarfUneasy
City-State of PortnosNorthernHumanUneasy
Eldersire NationEasternElfNeutral
Ang Gijak HordeEastern Water-RouteOrcNeutral
Empire of MichianSouthernHumanFriendly
Kingdom of DeepwoodSouthernElfUneasy
Kingdom of SplishenfellowWestern Water-RouteGnomeNeutral


Ambassador – Serving a specific purpose, someone with this title is given specific rights and privileges in dealing with their assigned task, under the discretion and service to a ruling noble.

Chamberlain – Gives counsel to their superior and serves primarily as the voice of the one they serve to outside parties. These servants of nobility work strictly within the borders of the kingdom, dealing with other nobility and powerful guilds.

Court – The personal entourage of a noble, consisting of other nobles, clerics, mages, merchants, healers, etc. The Court of a noble is highly dependent on their own status and wealth.

Emissary – Much like a Chamberlain, their function is international, serving as envoys and diplomats to foreign powers on behalf of their liege. Emissaries are sent on behalf of the kingdom itself, and will serve no noble less than the rank of a Duchess or Duke.

Fealty – An oath of loyalty that would supersede any other understood loyalty.

Fiefdom – The fief, or land, controlled directly by a noble which includes the lands which their serfs worked upon.

First Knight – A Knight or Dame in service to their liege, marked as the highest of all Knights/Dames in their service. These nobles serve as the right hand of their liege.

Hostage – A person held as security for a stated condition, hostage taking is a common tradition and practice among the nobility. The threat of execution of a successor, or family member, often keeps nobility on track to hold to their word. In most cases a hostage will be granted the protection of the House they are given to, being granted the title of Ward.

Knave – A title given to a Knight/Dame stripped of their title.

Liege – The noble superior to which a lesser noble or subject has sworn an oath of fealty. A Dame swearing an oath to the Queen makes the Queen the liege of the Dame; the Dame now holding the Queen first before all others.

Mayor – Responsible for the oversight of a city, the mayor serves at the leisure of the ruling noble. They may have a direct hand in affairs that concern any and all aspects of city life.

Minstrel – Sometimes a traveling musician, they are often found employed by a Court of a noble to play at their leisure. Their title originally meaning ‘little servant’ they are highly sought after, and typically play a type of flute, or stringed instrument.

Ransom – The noble and military tradition of obtaining prisoners in order to be released for benefit, be it coin, land, or other concessions such as exchange of prisoners.

Retinue – The personal forces of a noble consisting of men-at-arms, soldiers, and knights they command.

Seneschal – The steward, or caretaker of a household responsible for maintaining their coffers, supplies, and oversight of daily activities.

Sheriff – Responsible for maintaining peace and collection of taxes within designated lands. They serve ruling nobles and command guard forces to use at their discretion.

Troubadour – A musician that sings grand tales and lifts spirits, these folk are likely to be found in taverns and town squares, sharing news of a neighbouring fiefdom, or grand adventures of a glorious Dame.

Vassal – A noble serving their liege, representing them in their absence, typically in a military capacity. This can range from a Lady commanding the personal retinue of a Baron, to a Knight representing a Lady on the field of battle. Vassals may look after their own affairs, and fiefdoms, as they see fit but cannot engage in larger, external dealings if they may run counter to their liege’s interest. For instance a Lord may not declare war on a Lady without their Baroness’ express permission.

Village Elder – An honourary title given to the elders within a village, they serve as the voice of the community in diplomatic matters, sometimes choosing another to go in their stead. They also settle minor disputes between neighbours that are too frivolous for the attention of the Sheriff and their guard.

History – still needs to be edited down


Harodom was founded in 1705 amidst a three way war between the Kingdom of East Durania, The Kingdom of Gelria, and the City-Kingdom of Anchoria in a time known as The Time of the Three Crowns. King Lyryan Haro brought the warring countries together and united them under the single banner of Harodom. Harodom has consistent records kept from the founding of the kingdom which can be found HERE, but most people who live in Harodom or the surrounding regions are at least familiar with more recent history.

Reign of King Justynyan Haro III – 1986-2011 A.T.

Third of his name, King of the East Duranians, Gelrians, and Anchorians: The Duellar, The Hidden Bastard, Wolf Slayer, Fist of Hoggsport.

The reign of King Justynyan Haro III was rife with conflict. Arguably the most violent time in Harodom’s history there were a multitude of wars that took the entirety of the attention of the King. Throughout his time King Justynyan Haro III oversaw two wars with the Empire of Michian, the uprising of New Harodom, and no less than two Beast Revolts, all in the span of the final 10 years of his rule.

With the strains of constant war planning the formation of the Messenger’s Guild came to be crucial to the deployment of soldiers and updates on political affairs internal to the Realm. The key to the success of the Messenger’s Guild was the requirement that no courier could read, or learn to read while within the guild, ensuring secrecy was paramount.

War with a far off nation named Estovic saw the invasion of Harodom’s lands, and the introduction of a never-before-seen bear-people from lands across the north-eastern Sea of Ice; ca. 2010-2012 A.T. The attacks came in three incursions: The Invasion of Portnos, The Siege of Portnos, and Incursions into Stelton. The use of mercenaries on both sides escalated, and reports of D’Shunn and Kazzokian demons used by the Estovic forces spread like wildfire. Simultaneously during the Estovic War, Duke Jagari of Gelrich began a Rebellion against the weakened King which began a Civil War within Harodom. 

Reign of Queen Ephiny Haro – 2011-2012 A.T.

First of her name, Queen of the East Duranians, Gelrians, and Anchorians: Queen Mother, Mithril Soul, Warrior Queen, Matron of Might.

The King too unwell to rule, Queen Ephiny Haro took control of the throne and continued in her husband’s absence. A follower of Hemulis she took control of the kingdom with decisive action with Dame Alexis by her side, who became the most reputed of warriors within the Kingdom.

King Justynyan Haro III was moved to a safehouse and disappeared while the Jagari Rebellion and Estovic invasion were underway. The Estovic War ended as decisively as it had begun; rumours state that Hemulis himself smote the invaders of Harodom to the point where their forces would be crippled for decades. Duke Jagari was soon ousted as a cleric of Stasa and defeated by Her Majesty’s forces with due prejudice.

The safehouse of King Justynyan Haro III was seemingly compromised, suddenly disappearing with no trace of the king left. A Demon General of Kazzok is believed to be the cause of the king’s disappearance, but no evidence was left to prove the theory. The Queen soon stepped aside once order was restored and organized the coronation of her son, Prince Francis Anthony Haro, so he may take the throne and she would serve as his counsel.

Reign of King Francis Anthony Haro – 2012-Present A.T.

First of his name, King of the East Duranians, Gelrians, and Anchorians: The Generous, The Untested, Little Maggie, The Prince of Peace.
Queen Drusilla Haro – Reigning Monarch – 2017-Present A.T.
First of her name, Queen of the East Duranians, Gelrians, and Anchorians: The Phoenix Princess, Sun of Syra, Vixen of Valoriel, The Younger.

With the weight of the crown suddenly thrust upon him, King Francis Anthony Haro’s first order of business was to smooth ties with the Empire of Michian. This was accomplished by returning the annexed lands of Michian, then renamed New Harodom, to the Empire as a sign of friendship and future peace. Gratefully, the Empire of Michian accepted these terms and diplomatic negotiations followed forthwith, ending hostilities between the two nations in 2012 A.T.

Over the next few years the friendship with the Empire of Michian would be tested in 2015 A.T. with a Lich trapped within Michian’s lands, reportedly originating from somewhere within Harodom. Without hesitation the young King sent aid and forces to dispatch of the Lich as quickly as possible. In 2016 A.T. a Balrog was released from within the Duchy of Gelrich, reportedly from near the town of Yorik, where it was rumoured its release was due to the action of a Baron near the area. The Balrog rekindled  support within the Empire of Michian and reformed ‘The Court of the Red Wing,’ sparking a Civil War within the empire. In response to the calamity, and outrage of the Michian Imperial family, King Francis Anthony Haro sent that very same Baron with forces down to Michian to aid with the rebellious forces there, eventually ending in success, in good part of the actions of some Yeomen of Yorik having also ventured south to eliminate the threat.

A war with Eldersire also came about in 2016 A.T. ending in 2018 A.T. which saw the swift destruction of many of Harodom’s forces and territories. The Duchy of O’Shea was rumoured to have collaborated with Eldersire allowing their forces to continue without hindrance through their lands, and Hoggsport suffered a long and devastating siege. Rumours of demonic activity in Eldersire spread, though both stating that Eldersire used those powers to enhance their own cause, while other rumours stated that Infernals were responsible for dealing visceral blows to their military organization. In the end ‘The Treaty of Three’ was created wherein The Kingdom of Harodom, The Nation of Eldersire, and The Empire of Michian came to compromise and secured peace in their respective lands, each making demands and forfeitures to one another. Trade and diplomacy soon after opened between all three. During this time the Guild Arcane in Harodom broke away from Eldesire rule and became the kingdom’s own Mages Guild.

As part of Harodom’s promises in the Treaty of Three, King Francis Anthony Haro married a member of the Imperial Family of Michian, Drusilla Lapsonus to strengthen ties.

The landscape of Harodom was forever changed with the Duchy of Portnos seceding and becoming the sovereign City-State of Portnos. The Duchy of O’Shea all but disappeared due to ravages of war, and an inexplicable consumption by forest and nature. The Duchy of O’shea still exists, though greatly weakened in size and power, and the remainder of their former territory now simply referred to as ‘The Broken Reach’. Many of its people were scattered across the kingdom.

Table of Contents