-
Getting Started
-
Kingdoms, Nations, and Empires
-
Denizens of Ariel and Beyond
-
Magic and Spellcasting
- Magic in the World of Fantasy Alive
- The Guild Arcane
- Faith in the Lakes Region
- Divination
- Nodes
- Magic Items
- Special Materials
- Components
-
-
- Aid (spell)
- Air Shield (spell)
- Arcane Dart (spell)
- Bless (spell)
- Bravery (spell)
- Detect Curse (spell)
- Detect Magic (spell)
- Detect Poison (spell)
- Disarm (spell)
- Extinguish (spell)
- Fire Dart (spell)
- Flame Blade (spell)
- Frost Dart (spell)
- Holy Dart (spell)
- Lend Health (spell)
- Light (spell)
- Magic Script (spell)
- Magic Stone (spell)
- Mystic Robes (spell)
- Pin (spell)
- Repair (spell)
- Repulse (spell)
- Spark (spell)
- Thorn Staff (spell)
- Unholy Dart (spell)
- Show Remaining Articles (10) Collapse Articles
-
- Anti-Healing Shell (spell)
- Arcane Bolt (spell)
- Arcane Lore (spell)
- Aura of Protection (spell)
- Barrier Pit (spell)
- Bind (spell)
- Bladeturn (spell)
- Bolt of Frost (spell)
- Death's Delving (spell)
- Detect Celestial (spell)
- Detect Infernal (spell)
- Detect Undead (spell)
- Empower (spell)
- Fear (spell)
- Fire Bolt (spell)
- Frost Blade (spell)
- Grant Health (spell)
- Holy Bolt (spell)
- Lesser Mage Lock (spell)
- Mystic Hide (spell)
- Open Lesser Lock (spell)
- Pull (spell)
- Purify (spell)
- Rebuke Undead (spell)
- Remove Charm (spell)
- Resist Fire (spell)
- Resist Frost (spell)
- Translate (spell)
- Unbind (spell)
- Unholy Bolt (spell)
- Web (spell)
- Barrier (spell)
- Show Remaining Articles (17) Collapse Articles
-
- Arcane Strike (spell)
- Aura of Resistance (spell)
- Ball of Frost (spell)
- Berserk (spell)
- Bramble Wall (spell)
- Charm (spell)
- Confine (spell)
- Cure Blindness (spell)
- Detect Enemies (spell)
- Disease (spell)
- Enfeeble (spell)
- Fire Ball (spell)
- Heal (spell)
- Holy Smite (spell)
- Mage Lock (spell)
- Magic Vestment (spell)
- Mystic Leather (spell)
- Open Lock (spell)
- Open Portal (spell)
- Poison Strike (spell)
- Protection from Fire (spell)
- Protection from Frost (spell)
- Question (spell)
- Remove Disease (spell)
- Remove Paralysis (spell)
- Remove Poison (spell)
- Restore Strength (spell)
- Resurrect (spell)
- Shatter (spell)
- Speak to Dead (spell)
- Spell Shield (spell)
- Strength (spell)
- Stun (spell)
- Unholy Smite (spell)
- Show Remaining Articles (19) Collapse Articles
-
- Arcane Barrage (spell)
- Battle Rage (spell)
- Blindness (spell)
- Blink (spell)
- Champion (spell)
- Command (spell)
- Command Lesser Undead (spell)
- Corrode (spell)
- Dispel (spell)
- False Eye (spell)
- Feeble Mind (spell)
- Find Things (spell)
- Fire Storm (spell)
- Flame Script (spell)
- Forbiddance (spell)
- Fortify (spell)
- Fortunes of War (spell)
- Greater Mage Lock (spell)
- Hail Storm (spell)
- Harm Undead (spell)
- Lightning Bolt (spell)
- Mend Body (spell)
- Mystic Chain (spell)
- Ogre Strength (spell)
- Open Greater Lock (spell)
- Paralyze (spell)
- Reflect (spell)
- Restore Limb (spell)
- Scribe (spell)
- Sleep (spell)
- Truth (spell)
- Venom Script (spell)
- Show Remaining Articles (17) Collapse Articles
-
- Animate Dead (spell)
- Bone Warrior (spell)
- Brittle Walls (spell)
- Chain Lightning (spell)
- Erase (spell)
- Explosive Runes (spell)
- Fool's Adamant (spell)
- Giant Strength (spell)
- Identify (spell)
- Life (spell)
- Mass Fear (spell)
- Mystic Plate (spell)
- Passwall (spell)
- Protection From Magic (spell)
- Summon Infernal Spawn (spell)
- Wither Limb (spell)
- Show Remaining Articles (1) Collapse Articles
-
- Blink Walk (spell)
- Age (spell)
- Command Undead (spell)
- Contingency (spell)
- Curse (spell)
- Detect Presence (spell)
- Enchant Armour (spell)
- Enchant Weapon (spell)
- Fire Weapon (spell)
- Floor of Binding (spell)
- Free Action (spell)
- Frost Weapon (spell)
- Greater Charm (spell)
- Heroes Feast (spell)
- Holy Weapon (spell)
- Interrogation (spell)
- Legend (spell)
- Magic Mouth (spell)
- Mystic Armour (spell)
- Restore Body (spell)
- Summon Imp (spell)
- Unholy Weapon (spell)
- Zone of Silence (spell)
- Show Remaining Articles (8) Collapse Articles
-
- Acid Ward (spell)
- Affliction (spell)
- Anti-Magic Shell (spell)
- Banishment (spell)
- Conjure Elemental (spell)
- Greater Dispel (spell)
- Death Curse (spell)
- Destroy Undead (spell)
- Fire Ward (spell)
- Frost Ward (spell)
- Greater Cure (spell)
- Regression (spell)
- Remove Curse (spell)
- Sacrifice (spell)
- Stone Skin (spell)
- Summon Manes (spell)
- Torment Spirit (spell)
- Youth (spell)
- Zone of Truth (spell)
- Show Remaining Articles (4) Collapse Articles
-
- Anchor Infernal (spell)
- Animate Statue (spell)
- Anti-Magic Zone (spell)
- Cleanse (spell)
- Destroy (spell)
- Divine Blessing (spell)
- Eternities Ritual (spell)
- Fate (spell)
- Flesh to Stone (spell)
- Maelstrom (spell)
- Mass Teleport (spell)
- Memory Alteration (spell)
- Permanency (spell)
- Plague (spell)
- Quest (spell)
- Soldiers Blessing (spell)
- Steal Life (spell)
- Summons (spell)
- Undying (spell)
- Vessel (spell)
- Show Remaining Articles (5) Collapse Articles
-
-
General Lore
-
Lore
- Alejandero
- Alwyn
- Anajaream
- Apenca
- Arkady
- Astrid
- Atha
- Balaxa
- Bard
- Beldon
- Blythe
- Brack
- Callis
- Celestials and Infernals
- Clovis
- Curtainborn
- Dragons
- Dwarves (blurb)
- Elieff
- Elves
- Fae
- Fiona
- Gnomes (blurd)
- Goblins (blurb)
- Hemulis
- Hoggsport
- Humans (blurb)
- Iccula
- Jerroh
- Kazzok
- Kell
- Kingdom of Harodom
- Lizardfolk (blurb)
- Malkin (blurb)
- Marius
- Merchant Houses within Harodom
- Minotaur (blurb)
- Orcs (blurb)
- Sasha
- Stasa
- Stelton
- Strega
- The History of Ariel
- The Pantheon
- The Schools of Magic
- Undead
- Yorik
- Near Lands
- Components
- Show Remaining Articles (34) Collapse Articles
-
Downtime and Crafting
Dragons
This document serves as a summary of a general understanding of dragons in the world, and how they scale to the gods, along with their interactions with mortals.
Existence Of Dragons
Dragons are either as old as the mortal plane, or nearly as old as Fae, no one knows for certain. Nevertheless they are amongst the oldest known beings on Ariel, renowned for their ability to fly, size, and raw, innate power. The sheer strength and powerful nature of dragons may explain the lengthy and resilient incubation time required for dragon eggs to hatch their children, the shell of the egg similar to the scales of the dragons themselves.
Dragon Variations
There are varying types of dragons, usually denoted by the colouration of their scales. Being innately magical creatures causes each dragon to be imbued with a particular element with a much wider variety than the typical four: air, earth, fire and water. Some common dragons seen are: Red Fire Dragons, Green Poison Dragons, White Ice Dragons, and Blue Lightning Dragons. Scale colouration will not always indicate the exact element a dragon is imbued with, though it does help with a quick approximation. Though there is a Dragon-god, Strega, who rose to power by consuming the entity of a god, there have never been reports of a dragon being imbued with either light or dark divine magic.
Dragon Cults
Dragons are territorial and solitary in their nature, normally keeping to themselves. Older and therefore more powerful dragons are known to accumulate large followings to do their bidding and secure their territory, though younger dragons do likewise to a much lesser extent. These followers act much in the same way followers of gods do, notably without clerics. Dragons are weaker in power than gods, but little else equals the power of the most ancient of their kind.
Authored by: Jared Hindle
Fantasy Alive Lore Team 2021
Copyright © Endless Adventures Ontario