What can we help you with?
-
Getting Started
-
Kingdoms, Nations, and Empires
-
Denizens of Ariel and Beyond
-
Magic and Spellcasting
- Magic in the World of Fantasy Alive
- The Guild Arcane
- Faith in the Lakes Region
- Divination
- Nodes
- Magic Items
- Special Materials
- Components
-
-
- Aid (spell)
- Air Shield (spell)
- Arcane Dart (spell)
- Bless (spell)
- Bravery (spell)
- Detect Curse (spell)
- Detect Magic (spell)
- Detect Poison (spell)
- Disarm (spell)
- Extinguish (spell)
- Fire Dart (spell)
- Flame Blade (spell)
- Frost Dart (spell)
- Holy Dart (spell)
- Lend Health (spell)
- Light (spell)
- Magic Script (spell)
- Magic Stone (spell)
- Mystic Robes (spell)
- Pin (spell)
- Repair (spell)
- Repulse (spell)
- Spark (spell)
- Thorn Staff (spell)
- Unholy Dart (spell)
- Show Remaining Articles (10) Collapse Articles
-
- Articles coming soon
-
- Articles coming soon
-
- Articles coming soon
-
- Articles coming soon
-
- Articles coming soon
-
- Articles coming soon
-
- Articles coming soon
-
- Articles coming soon
-
-
General Lore
-
Lore
- Alejandero
- Alwyn
- Anajaream
- Apenca
- Arkady
- Astrid
- Atha
- Balaxa
- Bard
- Beldon
- Blythe
- Brack
- Callis
- Celestials and Infernals
- Clovis
- Curtainborn
- Dragons
- Dwarves (blurb)
- Elieff
- Elves
- Fae
- Fiona
- Gnomes (blurd)
- Goblins (blurb)
- Hemulis
- Hoggsport
- Humans (blurb)
- Iccula
- Jerroh
- Kazzok
- Kell
- Kingdom of Harodom
- Lizardfolk (blurb)
- Malkin (blurb)
- Marius
- Merchant Houses within Harodom
- Minotaur (blurb)
- Orcs (blurb)
- Sasha
- Stasa
- Stelton
- Strega
- The History of Ariel
- The Pantheon
- The Schools of Magic
- Undead
- Yorik
- Near Lands
- Components
- Show Remaining Articles (34) Collapse Articles
-
Downtime and Crafting
< All Topics
Print
Repulse (spell)
Posted
Updated
ByDrew Dunlop
Level: 1
Name: Repulse
Energy: 2
Incant: Repulse
Description: This incantation is used to forcibly move an enemy away. The target of the spell must move 10′ directly away from the caster before taking any offensive actions, but may still use defensive actions. If the target is unable to move the entire distance because of an immovable object (tree, wall, etc.), the movement ends at the barrier.
Duration: Instantaneous
Category: Body
Component MEL: 0
Mixture: No
Clerical Spell Lists: Iccula, Marius, Stasa, Strega
Fantasy Alive Rules 2026
Copyright © Endless Adventures Ontario
Table of Contents