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Getting Started
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Kingdoms, Nations, and Empires
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Denizens of Ariel and Beyond
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Magic and Spellcasting
- Magic in the World of Fantasy Alive
- The Guild Arcane
- Faith in the Lakes Region
- Divination
- Nodes
- Magic Items
- Special Materials
- Components
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- Aid (spell)
- Air Shield (spell)
- Arcane Dart (spell)
- Bless (spell)
- Bravery (spell)
- Detect Curse (spell)
- Detect Magic (spell)
- Detect Poison (spell)
- Disarm (spell)
- Extinguish (spell)
- Fire Dart (spell)
- Flame Blade (spell)
- Frost Dart (spell)
- Holy Dart (spell)
- Lend Health (spell)
- Light (spell)
- Magic Script (spell)
- Magic Stone (spell)
- Mystic Robes (spell)
- Pin (spell)
- Repair (spell)
- Repulse (spell)
- Spark (spell)
- Thorn Staff (spell)
- Unholy Dart (spell)
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- Anti-Healing Shell (spell)
- Arcane Bolt (spell)
- Arcane Lore (spell)
- Aura of Protection (spell)
- Barrier Pit (spell)
- Bind (spell)
- Bladeturn (spell)
- Bolt of Frost (spell)
- Death's Delving (spell)
- Detect Celestial (spell)
- Detect Infernal (spell)
- Detect Undead (spell)
- Empower (spell)
- Fear (spell)
- Fire Bolt (spell)
- Frost Blade (spell)
- Grant Health (spell)
- Holy Bolt (spell)
- Lesser Mage Lock (spell)
- Mystic Hide (spell)
- Open Lesser Lock (spell)
- Pull (spell)
- Purify (spell)
- Rebuke Undead (spell)
- Remove Charm (spell)
- Resist Fire (spell)
- Resist Frost (spell)
- Translate (spell)
- Unbind (spell)
- Unholy Bolt (spell)
- Web (spell)
- Barrier (spell)
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- Arcane Strike (spell)
- Aura of Resistance (spell)
- Ball of Frost (spell)
- Berserk (spell)
- Bramble Wall (spell)
- Charm (spell)
- Confine (spell)
- Cure Blindness (spell)
- Detect Enemies (spell)
- Disease (spell)
- Enfeeble (spell)
- Fire Ball (spell)
- Heal (spell)
- Holy Smite (spell)
- Mage Lock (spell)
- Magic Vestment (spell)
- Mystic Leather (spell)
- Open Lock (spell)
- Open Portal (spell)
- Poison Strike (spell)
- Protection from Fire (spell)
- Protection from Frost (spell)
- Question (spell)
- Remove Disease (spell)
- Remove Paralysis (spell)
- Remove Poison (spell)
- Restore Strength (spell)
- Resurrect (spell)
- Shatter (spell)
- Speak to Dead (spell)
- Spell Shield (spell)
- Strength (spell)
- Stun (spell)
- Unholy Smite (spell)
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- Arcane Barrage (spell)
- Battle Rage (spell)
- Blindness (spell)
- Blink (spell)
- Champion (spell)
- Command (spell)
- Command Lesser Undead (spell)
- Corrode (spell)
- Dispel (spell)
- False Eye (spell)
- Feeble Mind (spell)
- Find Things (spell)
- Fire Storm (spell)
- Flame Script (spell)
- Forbiddance (spell)
- Fortify (spell)
- Fortunes of War (spell)
- Greater Mage Lock (spell)
- Hail Storm (spell)
- Harm Undead (spell)
- Lightning Bolt (spell)
- Mend Body (spell)
- Mystic Chain (spell)
- Ogre Strength (spell)
- Open Greater Lock (spell)
- Paralyze (spell)
- Reflect (spell)
- Restore Limb (spell)
- Scribe (spell)
- Sleep (spell)
- Truth (spell)
- Venom Script (spell)
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- Animate Dead (spell)
- Bone Warrior (spell)
- Brittle Walls (spell)
- Chain Lightning (spell)
- Erase (spell)
- Explosive Runes (spell)
- Fool's Adamant (spell)
- Giant Strength (spell)
- Identify (spell)
- Life (spell)
- Mass Fear (spell)
- Mystic Plate (spell)
- Passwall (spell)
- Protection From Magic (spell)
- Summon Infernal Spawn (spell)
- Wither Limb (spell)
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- Blink Walk (spell)
- Age (spell)
- Command Undead (spell)
- Contingency (spell)
- Curse (spell)
- Detect Presence (spell)
- Enchant Armour (spell)
- Enchant Weapon (spell)
- Fire Weapon (spell)
- Floor of Binding (spell)
- Free Action (spell)
- Frost Weapon (spell)
- Greater Charm (spell)
- Heroes Feast (spell)
- Holy Weapon (spell)
- Interrogation (spell)
- Legend (spell)
- Magic Mouth (spell)
- Mystic Armour (spell)
- Restore Body (spell)
- Summon Imp (spell)
- Unholy Weapon (spell)
- Zone of Silence (spell)
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- Acid Ward (spell)
- Affliction (spell)
- Anti-Magic Shell (spell)
- Banishment (spell)
- Conjure Elemental (spell)
- Greater Dispel (spell)
- Death Curse (spell)
- Destroy Undead (spell)
- Fire Ward (spell)
- Frost Ward (spell)
- Greater Cure (spell)
- Regression (spell)
- Remove Curse (spell)
- Sacrifice (spell)
- Stone Skin (spell)
- Summon Manes (spell)
- Torment Spirit (spell)
- Youth (spell)
- Zone of Truth (spell)
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- Anchor Infernal (spell)
- Animate Statue (spell)
- Anti-Magic Zone (spell)
- Cleanse (spell)
- Destroy (spell)
- Divine Blessing (spell)
- Eternities Ritual (spell)
- Fate (spell)
- Flesh to Stone (spell)
- Maelstrom (spell)
- Mass Teleport (spell)
- Memory Alteration (spell)
- Permanency (spell)
- Plague (spell)
- Quest (spell)
- Soldiers Blessing (spell)
- Steal Life (spell)
- Summons (spell)
- Undying (spell)
- Vessel (spell)
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General Lore
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Lore
- Alejandero
- Alwyn
- Anajaream
- Apenca
- Arkady
- Astrid
- Atha
- Balaxa
- Bard
- Beldon
- Blythe
- Brack
- Callis
- Celestials and Infernals
- Clovis
- Curtainborn
- Dragons
- Dwarves (blurb)
- Elieff
- Elves
- Fae
- Fiona
- Gnomes (blurd)
- Goblins (blurb)
- Hemulis
- Hoggsport
- Humans (blurb)
- Iccula
- Jerroh
- Kazzok
- Kell
- Kingdom of Harodom
- Lizardfolk (blurb)
- Malkin (blurb)
- Marius
- Merchant Houses within Harodom
- Minotaur (blurb)
- Orcs (blurb)
- Sasha
- Stasa
- Stelton
- Strega
- The History of Ariel
- The Pantheon
- The Schools of Magic
- Undead
- Yorik
- Near Lands
- Components
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Downtime and Crafting
Orcs (blurb)
“To bleed is to grow. It is through hard trial we find the weaknesses that must be cut out so that we might heal stronger.” – Chieftain Stora Truetongue
Overview
Recognizable by their green skin and large tusks, Orcs are renowned for their inborn rage that pushes their already substantial physiques to exceptional levels in combat. This has fed into the long held belief by outsiders that they are little more than hot tempered and violent savages. However, continued interactions between orcs and other cultures has revealed that to be largely untrue. Though possessed of a certain brutal pragmatism, they are entirely capable of existing within a society.

Orcs are one of the most physically robust peoples in Ariel. Even the average specimen can withstand grievous wounds and have been known to easily become resistant to toxins. They favour direct solutions and treat setbacks in their pursuits as opportunities to either prove their worth or learn from their failures. Conversely, orcs struggle with the more abstract concepts like reading, writing, and magery; often deeming them as overly complicated and unnecessary.
Racial Bonuses
- Begin with 10 Skill Points (SP)
- Begin with 7 Life Points (LP)
- Begin with 2 Resurrections
- Begin with the Physical Prowess skill
- Begin with one Fury skill (any additional purchases require the pre-requisite skills)
- May purchase LP to a maximum of 15 LP
- May purchase the Resist Poison skill for 3 SP
- Must pay double for the Read & Write skill
- Must pay double for the Read Magic skill
Mandatory Costuming
- Green skin (makeup or prosthetics should cover any exposed skin)
- Tusks (fangs jutting up from the lower jaw)
Racial Aging
| Youth | Elderly | Aging | Max. Age |
|---|---|---|---|
| 15 years | 40 years | 2 years | 70 years |
Youth: This is the minimum starting age for a given race. This is also the minimum age that can be achieved through rejuvenating spells.
Elderly: This is the age when the effects of time begin to take their toll and benchmarks aging negatives for a character, eventually affecting their Life Points.
Aging: Upon reaching the age indicated in the “Elderly” column, a character’s maximum LP decreases 1 Life Point for every increment of years indicated in the “Aging” column. For example, if the racial maximum LP for a goblin is 8 LP, a 42-year-old goblin character would have a maximum Life Points of 6. (A 42-year-old Goblin is 12 years over “Elderly” and, marking two increments of aging at 5 years each, reducing that characters’ Life Points by 2.)
Maximum Age: Upon reaching the age indicated in “Max. Age” the character is deceased and may not resurrect.
Nations and Lands
- Ang Gijak