Minotaur

Races

“The next person who calls me a cow will die much slower than that man.” - Marthoon the Black

Though the mere mention of it seems to infuriate them, physically Minotaur appear as a cross between a humanoid and a bull, with coarse fur and pair of bovine horns.  Although their large calloused hands are not suited to delicate tasks, Minotaur are incredibly strong and hardy, making them feared warriors on the battlefield and often sought out as labourers.  Though their temperament may vary somewhat between kindreds, Minotaur are not generally known for their great patience and can be quick to react with aggression if provoked.

Minotaur are organized into kindreds, large tribal groupings that form their own distinct societies.  There are eight major Minotaur kindreds on the continent, along with numerous minor kindreds.   Extended families that share a common set of traditions and values, Minotaur society is largely based upon one’s place in these kindreds.  Though none of the major kindreds claim territory with the established borders of separate nations, some minor kindreds have been known to live on such lands as migratory bands and lone Minotaur can often be found throughout their wilderness and settlements.

RACIAL BONUSES

  • Begin with 10 Skill Points (SP)
  • Begin with 8 Life Points (LP)
  • Begin with 2 Resurrections
  • Begin with the Physical Prowess skill
  • May purchase LP to a maximum of 20 LP
  • May purchase the Exceptional Strength skill twice
  • May purchase their first Exceptional Strength skill for half cost
  • Pay 1 less Skill Point for the Labourer skill (to minimum of 1 SP)
  • Must pay an additional 2 Skill Points for all other Trade Skills
  • Must pay double Skill Points for the Magical Energy skill
  • Must pay double Skill Points for the Spiritual Energy skill 

MANDATORY COSTUMING

  • Pair of bovine horns (if lost in-game, stubs must be represented)
  • Fur (makeup or prosthetics should cover exposed skin)
  • Solid, singularly black or brown make-up is not permitted

 

RACIAL AGING

Youth

Elderly

Aging

Max. Age

16 years

30 years

2 years

70 years

 
Youth: This is the minimum starting age for a given race. This is also the minimum age that can be achieved through rejuvenating spells.

Elderly: This is the age when the effects of time begin to take their toll and benchmarks aging negatives for a character, eventually affecting their Life Points.

Aging: Upon reaching the age indicated in the “Elderly” column, a character’s maximum LP decreases 1 Life Point for every increment of years indicated in the “Aging” column. For example, if the racial maximum LP for a goblin is 8 LP, a 42-year-old goblin character would have a maximum Life Points of 6. (A 42-year-old Goblin is 12 years over “Elderly” and, marking two increments of aging at 5 years each, reducing that characters’ Life Points by 2.)

Maximum Age: Upon reaching the age indicated in “Max. Age” the character is deceased and may not resurrect.

 

 


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