New Character Starting Equipment

When your character comes into game, they have skills that they have worked their entire lifetime to acquire. To make the best use of those skills, new characters start with 300 copper pieces, as well as some equipment that reflects the skills and allows for their use at your character’s first event. If this starting equipment is lost, destroyed, or stolen in the course of play, your character will need to source new equipment to use in-game from other players or non-player characters.

Any Weapon Skill – One weapon tag associated with the weapon skill ( such as 1 Longsword or Short sword when buying 1-Handed Swords).

Shield – One Buckler or Shield tag

Wear Light Armour – 10 locations of Gambeson, Leather, Hardened Leather or Studded Leather (player choice and based on phys-reps)

Wear Heavy Armour – 5 locations of Chain, Scale or Plate

(player choice and based on phys-reps)

Armour smith 1 – Armour Smith Tools and 10 Leather Patches

Weapon smith 1 – Weapon Smith Tools and 10 each Iron and Wood

Alchemist 1 – 10 various Ingredients

Herbalist 1 – 10 various Herbs

Mechanic 1 – Mechanic Tools, 2 Rope, 10 Hardware, 2 Iron

Physician 1 – Physician Tools, 10 bandages, Energy Boost Mixture

Merchant 1 – 300 extra copper

Craftsman <Any> 1 – Relevant Craftsman Tools

Labourer <Any> 1 – Relevant Labourer Tools

Divination 1 – One of each divination implement (Divining Rod, Sand, Crystal, Crystal Ball, Prism, Deck of Cards, Candles (10), Rune Stones,)

Magery – Spellbook and any 4 First Level Spells (player choice).

Clerical Investment <Any> 1 – Shrine OR 10 Candles, 5 Hardware, 1 Chest, 5 Cloth, 3 Containers, 3 Lumber, 2 Iron (Enough materials to create a Shrine at a later log.)

(NOTE: No additional starting items become available from the purchase of any other skill, or multiple ranks of any above listed skill.)

Posted by Drew Dunlop