No Rest for the Wicked

No Rest for the Wicked

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When townsfolk get kidnapped, can those left behind track down the culprits and stop them before it’s too late?  Venture into the dark to find out, but will you become hunter or prey?

Adventure Type:

Plot Erik
Combat Heavy
Puzzle None
Role-Play Light
Investigation Light - Medium
Stealth None - Medium
Additional Tags: Night, Search and Rescue, Breach

Make sure that the rest of your group also pays for the session using this listing.  They will need to complete the purchase before your session.  But, selecting your time here, and completing this purchase will book your time. 

Make sure each member of your group completes their Logistics Form! You'll each need to fill in the Logistics Form once for the entire block of sessions, no matter how many sessions you'll be playing.

If you haven't played a session before, there's a few other steps to complete:

1. Make sure you've taken a look at the Fantasy Alive and Dice Rule Book

2. Create your free Roll20 account! Sign into our START GAME HERE and let us know with an email to our Logistics team, or with a Facebook message to our page or to Ian P. 

3. Set up your Character Sheet on Roll20 - You can find the instructions in our Rule Book.

Fantasy Alive will do our best to ensure you get your choice of sessions. If we are unable to accommodate your selections then we will be in touch to either book alternate sessions or refund your money.