Fantasy Alive Play-Test Rules
Here you can find the newest Play-Test rules put in place at all Fantasy Alive games.
We welcome feedback about our Play-Tests! If you have some thoughts to share, please send them in an email to: rules@fantasyalivelrp.com
PLAY-TEST CHANGES IN EFFECT FROM JULY 14TH EVENT ONWARDS:
THIS PLAYTEST WAS INITIALLY LAUNCHED WITH DEVOTION BEING THE SKILL THAT GRANTS SE REGENERATION IN A CHURCH. THAT IS NOW BEING CHANGED TO PRAYER BEING THE SKILL THAT GRANTS SE REGENERATION IN A CHURCH.
Old Skill: Prayer: This skill improves the character’s ability to regain spiritual energy through prayer. For each time this skill is taken the character gains an additional 1 SE for every 10 minutes spent meditating on their holy symbol, or every 5 minutes spent meditating in a shrine.
New Skill: Prayer: This skill improves the character’s ability to regain spiritual energy through prayer. For each time this skill is taken the character gains an additional 1 SE for every 10 minutes spent meditating on their holy symbol, or every 5 minutes spent meditating in a shrine.
When in a Church dedicated to their deity, the character automatically acts as they are using this skill to regain SE without any need for meditation on a holy symbol.
Old definition: (Pg 60) Regenerating Energy
Clerics may regain Spiritual Energy at a rate of 1 SE per 10 minutes when quietly concentrating (praying) with their hand upon their holy symbol; this time is cut in half if within a Shrine or Church dedicated to their deity.
New definition: (Pg 60) Regenerating Energy
Clerics may regain Spiritual Energy at a rate of 1 SE per 10 minutes when quietly concentrating (praying) with their hand upon their holy symbol; this time is cut in half if within a Shrine or Church dedicated to their deity.
Being in a Church dedicated to a deity for which a character has Cleric Investment allows a character to regain 1 SE per 5 minutes. Characters with the Prayer skill gain SE faster when in a Church, regaining an additional 1 SE for each level of Prayer purchased for every 5 minutes spent. To qualify, the Church luxury must have been maintained for that event, and the location must be decorated or designated in some way as a church of that deity.
A cleric may also regenerate SE by performing tasks which relate to their deity’s domain. This can be creating holy symbols of their god, preaching or performing a task related to their deity. This role-play worship acts the same as the normal methods of regaining SE at 1 per 10 minutes. During this time the cleric may not cast spells or use any combat skills. A quick list of possible actions that may regain SE are listed here; for any others, consult a Plot member for approval.
Old definition: (Pg 74) Working for a Cause
Clerics may spend time supporting the interests of their faith by using Clerical Investment to work for money. When working for a cause only Clerical Investment can be used, and it functions similar to the way Craftsman or Labourer skills are used to Work for a Living. Characters may only work for their own god’s cause in this way. The amount that is earned is calculated as 5cp for each level of Clerical Investment per 8 hours worked, divided by two. This is less efficient than Working for a Living as half of everything earned is used up in day-to-day religious activities and costs. This amount can also be modified by other influences, such as having a church. Clerical Investment may only be used to make money through Working for a Cause.
New definition: (Pg 74) Working for a Cause
Clerics may spend time supporting the interests of their faith by using Clerical Investment to work for money. When working for a cause only Clerical Investment can be used, and it functions similar to the way Craftsman or Labourer skills are used to Work for a Living. Characters may only work for their own god’s cause in this way. The amount that is earned is calculated as 2.5 cp for each level of Clerical Investment per 8 hours worked, rounded down. This amount can also be modified by other influences, such as having a Church. Clerical Investment may only be used to make money through Working for a Cause.
New Addition to Self-Assessed XP:
Church Decoration - Zero to 5 XP.
Added to help promote the setup of churches at events to improve the environment and immersion of the game.