Fantasy Alive and Dice - Adventure Descriptions

 

The Mansion that Was

Plot Member Running Ian, Dak
Session Length (approx) 4 hours
Max Participants 6, 2+ recommended. 
Available Positions Group or Individual 

 

Farmer Bob is asking for some help. A clearing he walks by every night suddenly has a mansion there that wasn’t there last night and it’s giving him a creepy feeling. He’s looking for brave people to investigate.

Adventure Style:

Combat Very Light
Puzzle Moderate
Role-Play Heavy
Investigation Heavy
Stealth Very Light
Additional Tags: Spirits and Ghosts, Mystery

 

Infiltration and Extraction

Plot Member Running Ian
Session Length (approx) 4 hours
Max Participants 6
Available Positions Group or Individual 

 

A valuable asset has been kidnapped and we need them back. Alive. We’ve traced the asset to a house but need help getting them out. Are you up to the task?

 

Adventure Style

Combat None or Heavy
Puzzle None
Role-Play Light
Investigation Medium
Stealth None or Heavy
Additional Tags: Sneak or Kick in the Door, Rescue / Recover

 

Philip has a job 

Plot Member Running Doug, Dak
Session Length (approx) 3-4 hours
Max Participants 6
Available Positions Group or Individual 


Jim, Philip’s friend has come home after being gone all winter. His house on the main floor seems fine, but his first night home his cat kept scratching at the basement door. Jim figured it was just a mouse and let the cat go down, by morning the cat was nowhere to be found and when Jim was in the basement looking he thought he saw eyes looking back at him in the corners. When he heard the growls he came looking for Philip.

Adventure Style

Combat Heavy
Puzzle None
Role-Play Light
Investigation Medium
Stealth Light
Additional Tags:

Noises in the Woods

Plot Member Running Doug, Ian, Dak
Session Length (approx) 3-4 hours
Max Participants 6
Available Positions Group or Individual 


Howling in the distance and a human screaming for help.

Combat Heavy
Puzzle None
Role-Play None
Investigation Medium
Stealth Medium
Additional Tags:

 

Weird Happenings, Parts 1, 2 or 3

Plot Member Running Doug
Session Length (approx) 3-4 hours
Max Participants 6
Available Positions Group or Individual 


A post in the tavern is asking for help! The directions are to an inn along the road to Great Falls that has just recently re-opened and is having some peculiar problems... 

Note: This is a multi-part Adventure.  Each part of this adventure is a single FA&D Session.  Please include the Part Number in your session registration. 

Combat Light
Puzzle None
Role-Play Medium
Investigation Heavy
Stealth Light
Additional Tags: Mystery, Multi Part

 

Challenge of the Mind

Plot Member Running Doug
Session Length (approx) 3-4 hours
Max Participants 6
Available Positions Group or Individual 


You stumble upon a mysterious door within Yorik you are sure wasn't there before.  As you approach a disembodied voice whispers "Do you dare test your mental might...?"

Combat Light
Puzzle Heavy
Role-Play Medium
Investigation Light
Stealth None
Additional Tags: Escape Room

 

Rot in Yorik - Variant 1, 2, or 3

Plot Member Running Doug
Session Length (approx) 3-4 hours
Max Participants 6
Available Positions Group


There are pockets of undead still lingering in the Yorik area.  The source of them could be any one of the many enemies of the town, but either way, they need to go.  Your group has heard word of one such gathering of undead and are heading out to go make sure they stay dead this time. 

Note: This is a Multiple Variation adventure. Each part of this adventure is a single FA&D session and can be run by the same group at any time. Please include the variation Part # when selecting your session adventure.

Combat Heavy
Puzzle None
Role-Play Light
Investigation Light
Stealth Possible
Additional Tags: Search and Destroy, Multiple Variations

 

Artifact Investigation

Plot Member Running Ian
Session Length (approx) 4 hours
Max Participants 6
Available Positions Group or Individual 

 

A representative of the Guild Arcane has discovered something… interesting. But before it can return to the Guildhouse in Deepwood, it must be determined to be safe for transport and storage. And maybe figure out what it actually is in the process! It currently sits in the Yorik node awaiting anyone interested in studying it and using any skill they have.

NOTE: This mod will be available until fully completed. Each session will investigate the object and the results will be cataloged. Once all possible results are found, this FA&D session will be complete and no longer available. Discussions on this mod may be done on the IG boards freely.

 

Adventure Style:

Combat None or Light
Puzzle Heavy
Role-Play Moderate
Investigation Heavy
Stealth None
Additional Tags: Heavy Magic and Trade Skill use, Testing with mixed results, Ongoing Investigation.

 

 

Lost Sister

Plot Member Running Doug
Session Length (approx) 3-4 hours
Max Participants 6,
Available Positions Group or Individual 

 

A young boy runs into the tavern looking for help. He says his sister and him were playing in the Woods by their house when they found an entrance into a cave. They went inside to see what it was when they heard a group of men singing wearing masks. My sister got scared and tripped and hurt herself then she started crying. The men heard her and started walking towards us. I ran away.

Adventure Style:

Combat Heavy
Puzzle None
Role-Play Light
Investigation Light
Stealth None
Additional Tags: To the Rescue!

 

Family Heirloom - Parts 1 or 2

Plot Member Running Doug
Session Length (approx) 3-4 hours
Max Participants 6,
Available Positions Group

 

There's a note hung in the tavern that says: “Help wanted. Need someone to look into my late grandmother's lost necklace.”

Note: This is a multi-part adventure. Each part of this adventure is a single FA&D session.

Adventure Style:

Combat Medium - Heavy
Puzzle None
Role-Play Medium
Investigation Heavy
Stealth None
Additional Tags: Multi-part Adventure

  

The Tower

Plot Member Running Blair
Session Length (approx) 4-5 hours
Max Participants 6,
Available Positions Group or Individual 

 

Hired to attack a dungeon of traps, puzzles, and monsters to find the evil wizard within. What knowledge or treasures does he possess?

Adventure Style:

Combat Moderate
Puzzle Heavy
Role-Play Moderate
Investigation Light
Stealth Light or None
Additional Tags: Puzzle, Combat

 

 

Borrowed Barracks Supplies

Plot Member Running Kyle
Session Length (approx) 3-4 hours
Max Participants 6,
Available Positions Group or Individual 

 

The town guard has recently been robbed. During the apprehension of a thief, the remainder of their troupe lead a strategic strike on the barracks, managing to make off with three large chests containing weapons, armour, and a few healing supplies.

Adventure Style:

Combat Heavy
Puzzle None
Role-Play Light
Investigation Light
Stealth Light
Additional Tags: Snatch and Grab, Apprehend

 

Wendy Carl's Art Delivery

Plot Member Running Kyle
Session Length (approx) 3-4 hours
Max Participants 6,
Available Positions Group or Individual 

 

Wendy Carl, a Cleric of Marius, has a shipment to be delivered to Stelton. Of note, there are three works of art by the artist Annar Mystlin to be delivered to the recently Knighted Iardi Bifiel. Knowing these lands to be dangerous, she wishes to hire protection for a majority of the trip.

Adventure Style:

Combat Heavy
Puzzle None
Role-Play Medium
Investigation Light
Stealth None
Additional Tags: Caravan protection

  

Who Dunnit?

Plot Member Running Ian
Session Length (approx) 4 hours
Max Participants 6,
Available Positions Group or Individual 

 

Your group finds itself in a whole different place after stepping off a path. Just as you start to get nervous a cheery voice calls out “Welcome! Let’s play a game!”

Adventure Style:

Combat None
Puzzle None
Role-Play Heavy
Investigation Moderate
Stealth None
Additional Tags: Murder Mystery