Fantasy Alive and Dice

This is where you can find everything you need to learn about sessions and get one booked! 

FA&D Rulebook - You can find our current rulebook for Fantasy Alive and Dice here.

Adventure Options - Here's a list of all of the mods we are currently running.  You can take a look at the different types of mods we're running and pick the one you'd like for your session. 

When Registration is open, you can book here! - This is where you can see which session dates are currently available.  Make your purchase here to claim your date and time.  To book a group session, you need to purchase the session here.

 

Information and Fantasy Alive and Dice FAQs

What is Fantasy Alive and Dice?

What is a Fantasy Alive and Dice session?

What are Adventure Options?

What dates/times are available?

How much does FA&D cost?

How do I sign up and go on an FA&D adventure?

Does my character get XP for playing FA&D?

How do I Log/update my character through FA&D?

Are FA&D sessions part of the Fantasy Alive LARP world?

Can my character die in FA&D? Lose items? Get loot?

What does an FA&D Plot Member do?

What do I do with tags or coin in FA&D?

What are the “Self-Assessed Qualities” and how do I do that?

What do I do with Improvement Points?

 

What is Fantasy Alive and Dice?

We may not be getting together all the time, but life in the world of Fantasy Alive never slows down!  Welcome to Fantasy Alive and Dice! (Or FA&D for short.) These online mods will be held by the Fantasy Alive and Dice Plot Team, as a way to keep connected and keep role playing between our live events.

There are many styles of Mods that are available, such as Puzzle, Investigation, Stealth, Combat and Role Play.  When you have a group of up to 6 players ready to go, get one of your players to book the session with our system here. You can take a look at the time slots below, and our current adventure options here

The sessions will be hosted on Roll20 - an online tabletop simulator. You will need to create a free account there before your first session. Unfamiliar with Roll20? Check out the guides and tutorials for the website!

To join us for a session, just follow the instructions here

 

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What is a Fantasy Alive and Dice session?

A single game of FA&D is called a session. These sessions are scheduled dates and times when an FA&D Plot member will run a specific Adventure you select.

The list of adventure options can be found here.

Sessions are scheduled in blocks which are one calendar month at a time. Bookings for sessions are opened up the middle of the month before the block of sessions begins and closes after all sessions are booked or at the beginning of the final week of the month. 

Sessions are booked here and are done on a mostly first-come-first-served basis. Some consideration and rescheduling will take place to allow newer or less often playing players the ability to join in on sessions. 

Are you having trouble booking a session? Please contact the Owners to get that sorted at owners@fantasyalivelrp.com

 

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What are Adventure Options?

The Adventure Options are the possibilities for what you and your group can do while playing FA&D. These include some ideas of what the adventure will be about and some starting information so you know where the adventure begins.

Each listed adventure contains this information:

Short description: Information to show the beginning of the adventure, or provide some more insight into what you and your group will be facing. 

Plot Member Running: The Name of the Plot Member(s) able to run the adventure.

Session Length (approx.): The expected length of the adventure in hours. Note, this time will vary based on actions during the adventure.

Adventure Style: This is a general guideline for how much of each aspect of an adventure may be part of the adventure

Categories: Combat, Puzzle, Role-Play, Investigation, Stealth, Comedy: Each aspect is ranked between none, light, medium and heavy.  This can also include Seasonal Qualities, such as Spookiness and Festive Spirit. 

Additional Tags: Interesting hints or bits of information to give some expectations for things that may happen during an adventure. Like: Haunted House, Caravan Guard, Town Fight, Save the Peasant, etc.

Some adventures are stand-alone sessions, meaning that they are designed to be run and completed in a single session. While some adventures are listed as “Multi-part adventures” meaning that they contain an on-going story that can be played through a series of sessions.

A full list of the adventures available can be found here.

 

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What dates/times are available?

To book a Sessions you'll want to take a look at the Sessions page here. 

The calendar below shows all of the sessions that could be scheduled this month. However, it does not mark which sessions are still available, so please check the booking page here.

  

NOTE: The first week that booking is open, a group may only book a single session.  After that first week, if there are still sessions available, then groups may book an additional session if they would like.   

    

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How much does FA&D cost?

Each session of FA&D is $25. This price includes the cost for all participants for that session (generally up to 6) and is paid by when and by whoever books the session.

If you are the leader of the group, selecting and booking your session date, you'll want to book here! 

 

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How do I sign up and go on an FA&D adventure?

To join us for an FA&D session, just follow these steps…

  1. Have the leader of the group purchase the booking to select a session.  
  2. Make sure to include each person in your group and the correct email address for each. This lets us know who will be joining you and helps us to make sure that the session is set up for you!
  3. You will receive a confirmation email detailing the steps you’ll need to follow to make sure you’re all set for the game!

     

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    Does my character get XP for playing FA&D

    Yes! Just like paying for a regular LARP event, you get XP for your character. And as a bonus, you’ll also get Marshal XP from your FA&D Plot Team member for the neat things you do!

    Characters receive XP based on the sessions they play each month:

    Session #

    First

    Second

    Third

    Additional Sessions

    Base XP

    20 XP

    10 XP

    5 XP

    None

    Marshal XP

    Up to 3 entries

    Up to 3 entries

    Up to 3 entries

    Up to 3 entries

     

    So a character played for 3 or more sessions each month will get a total of 35 Base XP plus all of the Marshal XP granted by the FA&D Plot Team members.

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    How do I Log/update my character through FA&D?

    In order to log/update your character with the Fantasy Alive database, you will need to register and pay for a live event. Doing so will allow you to join in the live game, get XP for the event and otherwise enjoy the game of Fantasy Alive. Follow these links to pay for and register for our next event!

    If you won’t be joining us for a live event, you can still log and update your character! Just follow the same links to register and pay for the event. You can choose to pay for a full event and get the full Blanket XP, or pay for a Half event and get half the Blanket XP. Either way, you can buy skills, spend OC, use downtime to earn money or make items and everything else you can do to update your character.

    But don’t worry, regardless of your event attendance or payments, if you play an FA&D Adventure you will get the XP applied to your character each logistics period! So have fun, enjoy the sessions and build up your character for next time you log!

       

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      Are FA&D sessions part of the Fantasy Alive LARP world?

      At this time, all adventures and actions taken during FA&D Adventures cannot in any way be brought into the live games. This restriction may only be lifted if all the players involved in the situation agree to allow it. Should the situation require the live event Plot Team to interact with the situation, the players must notify Plot at least 2 weeks before an Event. For simple role-play between characters or the like, Plot does not need to be notified. Should any person choose not to allow role-play or actions from an FA&D session to transfer, all players in the game must abide by that decision. 

      It is important to remember that FA&D adventures are separate from those occurring during live events. The story-lines in each will not intermingle with the other in any way, so while the adventures can enrich your character’s story, the story-lines from FA&D and live events will not cross-over. So please direct any questions or RP for FA&D adventures to the appropriate FA&D Plot Team member and questions or RP for live event stories to the FA Plot Team. 

      Note that there may be times in which an FA&D adventure will be used as part of the story of live events, but should this be done it will be very clearly expressed to the players involved before agreeing to and starting the adventure. These adventures may have different rules or guidelines than a normal FA&D Adventure, but these will also be fully communicated to the players. 

      One consideration that we ask for from our players is that you come up with creative ways to explain how different groups could have the same encounters, since we run the same adventure for multiple groups, there are times when discussing these during role-play can become confusing. To help with that, here are a few suggestions for options on how to handle these situations:

      “You were there!” - you can pretend that a character from a different session was there at the same time, you just ‘lost track of each other’ or similar.

      “That happened to you too? Weird.” - you can accept that certain things may happen multiple times, and that Yorik is just a funny place.

      “Hm. Maybe it took a few tries to finally finish that off…” - you can think that the similar adventure happened a few times because of some unfinished business, or latent magic, or it just came back for more.

      These are some options for how to handle the role-play, but you are welcome to come up with others yourself. Just please keep in mind that we are doing the best we can to offer fun for everyone, so please keep that in mind and help maintain everyone’s immersion and atmosphere.

      As FA&D develops and the game grows we have great potential to enhance it. We will be exploring these options and seeing what ways we can work to improve!

       

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      Can I lose items in FA&D? Get loot? Die?

      All items/coin/loot gained or lost during FA&D sessions as of January 1st, 2022 will have been applied to all characters in the official FA database. 

      All FA&D Adventures following that date may cause gains or losses in items/coin or other things, but none of it will in any way affect your character for live games. No tagged item/coin/other item will be required to hand into log if used during an FA&D session, nor will any physical item/tag be given for anything gained during an FA&D game. Players are asked to use the Honour System to only use tags/coin/items they actually have during FA&D sessions and in such a way as to ensure the enjoyment of the Adventure for all players.

      FA&D Plot members have full discretion during their Adventures to allow or disallow any items the character may have from either live games or FA&D adventures and will make sure to be clear about their decisions on those before sessions begin.

      In general, basic equipment, spells, etc. will be used freely, but especially some things you get within FA&D may be not allowed in other adventures to keep that adventure interesting and challenging.

       

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      What does an FA&D Plot Member do?

      You can find the FA&D Plot Team member official position on our website here.

      The FA&D Plot member is like the LARP Plot member, but only for FA&D sessions. They will act out the Cast roles you will encounter during the session, adjudicate the SNs for success or failure of the character’s actions and otherwise provide a fun adventure for you and your group to enjoy.

       

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      What do I do with tags or coin in FA&D?

      Players of FA&D may record tags/coin/items gained or lost in FA&D sessions on their character sheet within Roll20 as they wish. No Logistics, FA&D Plot Team members or anyone else will assist or regulate what is put onto each person’s character sheets, though an FA&D Plot Team member may disallow something to be used during their session if they believe that it will lessen the enjoyment of the players.

      No tags/coin/items gained in FA&D will transfer to a live game and so no tags or physical coin will ever be provided for FA&D items.

       

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      What are the “Self-Assessed Qualities” and how do I do that?

      To help bring in an aspect of the true LARP experience, FA&D uses a Self-Assessed system. This allows players to rate their ability in key aspects of LARP based on their real-life ability and how they role-play their character. This grants their character those aspects in the table-top version as well.

      Each quality below is rated on a scale listed in the description. A recommended total bonus of 10 be aimed for in the self-assessment for each character to allow for aspects the character excels in and abilities they lack, but it is entirely up to the player what bonus or negative they give themselves in each category.

      Below are each Self-Assessed Quality and a quick description of what they relate to:

      Melee Weapon Fighting – (Scale of -2 to +5) - This is the skill of the player in using the weapons their character regularly wields to land strikes on your opponents to blocking enemy swings. Any melee weapon (including hand-to-hand) is included in this Quality.

      Ranged Weapon Accuracy – (Scale of -2 to +5) - Ability to hit your target with your ranged weapon (bow, throwing knife, or whatever your character uses.)

      Packet Accuracy – (Scale of -2 to +5) - Ability to hit your target with packets.

      Attack Evasion - (Scale of -2 to +5) – How adept you are at moving your body away from attacks.

      Awareness - (Scale of -2 to +5) – Ability to notice things in your environment. Such as spot things far away, notice specific details of an item, see a trip-line on the path, or hear distant combat.

      Mechanical Aptitude - (Scale of -2 to +5) – Ability to set and disarm traps or pick locks as well as experience with building your own triggers.

      Sneakiness - (Scale of -2 to +5) - This is the player's ability to be stealthy and sneak up on people. Or the ability to palm a gem so no one sees you. Or to misdirect an enemy into distraction.

      Mobility – (Scale of -1 to 2) - How easily and quickly you move. This takes into account how fast you react to surprises, your ability to cover ground quickly and how long you can run before you tire.

      Once you have set your Self-Assessed Qualities on the character sheet, these should not be changed. To gain bonuses in the FA&D rolls, you must use Improvement Points which you can read about in the Rulebook or at the link here <link to What do I do with Improvement Points?>

       

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      What do I do with Improvement Points?

      Improvement Points are earned by playing FA&D sessions at a rate of 1 Point per session attended. The full details on how these points work and what you can use them for is in the rulebook. <link>

      The total Improvement Points you have earned playing FA&D are recorded on your official Fantasy Alive character sheet which you will receive following the end of a block of sessions.

      Converting an Improvement point to a Quality Bonus costs are shown in this table:

       

      Quality Bonus

      +1

      +2

      +3

      Additional Bonuses

      Improvement Point Cost

      1 point

      2 points

      3 points

      Same cost as Bonus number.

       

      So for example, raising a character’s Attack Evasion Quality Bonus from 0 to +1 would cost 1 Improvement Point. To further that same bonus from +1 to +2 would cost 2 more Improvement Points. So to raise that character’s Attack Evasion Quality Bonus from 0 to +2 would cost 3 Improvement Points total.

      Improvement Points may be recorded by a player and used for Quality Bonuses immediately following an FA&D session. It is the player’s responsibility to update their character sheet with Improvement Points and Quality Bonuses.

       

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