Self-Assessment Guidelines

Sleeping/Cabin Space XP

“Fair Weather” (May-October):

(Add Tent and Decor XP together to get total our

Category XP Description
Tent 0 No tent (i.e. sleeping in bunks or off-site)
1 Modern-style tent set up on-site.
2 Modern-style tent somewhat disguised to look period (e.g. canvas/burlap cover, etc.)
3 Modern-style tent expertly disguised to look period OR modern pavilion tent
4 Modern pavilion tent disguised to look period
5 Authentic period tent.

 

Category XP Description
Decor in tent or bunk 0 No period décor.
1 Period blankets/furs or otherwise-disguised sleeping bag/mattress. No obvious modern elements clearly visible (coolers, plastic storage bins, duffel bags, etc.)
2 As level 1 with one or two period props (e.g. set-up shrine, period chest, set of battery-operated candles, armour stand, banners, wall-hangings, etc.)
3 As level 1 with several period props (as above)
4 As level 1 with extensive period props (as above)
5 As level 4 with period furniture and/or campsite decorations (period cooking set-up, exterior banners, etc.)

 

“Foul Weather” (November-April*):

* may choose to use the “Fair Weather” chart above if you still tent during these months

Category XP Description
Decor 0 Modern elements (coolers, plastic storage bins, duffel bags, etc.) clearly visible in sleeping area and/or throughout cabin.
1 Some attempt to conceal modern elements (as above)
2 No extra period décor, but all obvious modern elements (as above) carefully concealed.
3 As level 2, plus period blankets/furs or otherwise-disguised sleeping bag/mattress.
4 As level 3, plus a period prop (e.g. set-up shrine, period chest, set of battery-operated candles, armour stand, banners, wall-hangings, etc.).
5 As level 3 plus two period props (as above)
6 As level 3 plus three period props (as above).
7 As level 3 plus four period props (as above).
8 As level 3 plus five period props (as above).
9 As level 3 plus six or more period props (as above).
10 As level 9 plus period décor in other areas of cabin or site (ensuring that such additional décor does not restrict movement throughout the cabin or intrude upon another’s space).

 

 

In-Game Job Use XP Guidelines:

 

 For the purposes of this XP guideline, an “in-game job” is defined as a job, skill or position which the character roleplays during the event and is either:

1)      Associated with a trade skill the character possesses, whether or not the character receives payment for using the skill.

OR

2)      Associated with their class (e.g. serf, guard, lord, baron, etc.), or another ongoing career (e.g. mercenary company who conducts actual business during game), so long as the character receives in-game payment for the job.

Note:  Being a cleric, mage or diviner does not count as an in-game job, regardless of whether the character receives income from it or not.

 

The amount of XP a player will receive for their character’s in-game job depends on how frequently they reference and/or use that job during events.

XP Description
0 Player has no in-game job.
1 Player occasionally references in-game job or trade skill in roleplay, but doesn’t actually perform the job or make use of the skill during the event (e.g. weapon smith who takes orders but doesn’t create weapons during event).
2 Player very frequently references in-game job or trade skill in roleplay during event   OR   uses trade skills (or performs in-game job) at least once each event (e.g. mechanic who sets up a trap each game or herbalist/alchemist occasionally identifying a mixture)
3 Player uses trade skills (or performs in-game job) 2-3 times per day at event (e.g. kitchen staff).
4 Player consistently uses trade skills (or performs in-game job) more than 3 times per day at event (e.g. physician who tends to wounds after most major fights).
5 Player is constantly “on-the-job” and actively performing those duties through roleplay (e.g. town guard actively investigating and reporting, etc.) or constantly using a trade skill (labourer [shepherd] constantly “herding” sheep phys reps wherever they go, etc.).