|December 22nd, 2017|
Below is the system we will require all Players to follow when sending in an email to email@example.com. This requirement will be in place following the January 12th, 2018 event. A copy of this information and template will be saved as a document on the Facebook group as well as be available on the website.
- You may email plot one time per active character to cover any between-event actions for that character. This email may contain multiple actions.
- All submitted emails must follow the template / examples below for each action
- Each character can have up to 1 between event actions per week which passes between events.
- Plot will respond once per email received. Rolling dialogues or actions should be addressed at events.
- Multiple Plot members can be referenced in the email.
- Please be specific with your request, your information and the response you're looking for from Plot.
- Emails received at least 12 days before the event will be guaranteed a response before the event.
- Emails received between 12 and 5 days before the event MIGHT be responded to, but will at least be considered for any IG actions at the event.
- Emails received after 5 days before the event will not be responded to and will most likely not result in any IG consideration at the event.
- Players may request between game RP with Plot members, but Plot members may decline at their discretion.
Emailing PLOT template:
To sort your request to the appropriate person with ease and clarity, please format your subject this way:
Subject: (Plot Member) / (character) / (subject)
Body of Email:
List your character's actions, in order, with appropriate notes:
(Action) / (Place) / (NPCs) / Timestamp (if applicable)
Detailed information or description:
Desired result/response from Plot:
Amount of downtime offered for action:
Resources used or requesting:
eg: Researching / Duke's Library / Librarian / Wednedsay Dec 20th, morning
Detailed information or description: Yihnm is walking to the Duke's library and requesting to do research on the local toad population. He offers a copy of his treatise on the while speckled toad in exchange for the opportunity to look at books about amphibians.
If allowed, he will research from the tomes and manuscripts offered, not wandering around or otherwise causing mischief.
Coming back day after day, if needed, he will look through every manuscript and tome offered. Upon completing the offered material he will thank the Librarian and leave the Library.
Desired result/response from Plot: Please advise if Yihnm is allowed to access the library and what Yihnm finds regarding local amphibians and toads.
Amount of downtime offered for action: 8 hours to start. But up to 40 hours if necessary.
Resources used or requesting: Spellbook x1, Quill and Ink x1
eg. Tossing Insults / Cave in the Wilderness / Magus Oldman / Every time there is a large explosion coming from the cave.
Detailed information or description: As Magus' Oldman's neighbour Sven is constantly kept awake by the Magus' experiments. Throughout the month Sven will wage a verbal war on Magus Oldman every time the place goes boom.
Desired result/response from Plot: I would be delighted in roleplay regarding this situation from Greg as Magus Oldman or other NPCs.
Amount of downtime offered for action: 40 hours
Resources used or requesting: None.
Please note that this will be our first attempt to organize the emails sent to Plot. Should we decide that aspects of this system need to change, then updates to this system will be posted as needed.
July 21st, 2017
To encourage and help new players join our great game and community, Fantasy Alive is now offering some new player starting packages! These packages are for players creating their very first PC and details on it can be found here.
What makes Fantasy Alive different from other LARP games?
This is difficult question to answer, there are many LARP games and systems, and all share at least some similarities.
The answer we hear most from new players, is "the people." We are very proud of our long time players, and how they have helped us
make Fantasy Alive an inviting place for new players to feel welcome and participate.
Some of the most notable differences we have tried hard to implement are listed below:
Character development: Fantasy Alive is a classless system. Players can direct their character*s growth in any direction. Not to mention,
the countless opportunities for political and social growth.
Realism: While high-level characters do gain amazing talents, they never become invulnerable. In the right circumstances, a clever new
player can still find ways to best their powerful rivals.
Working economics: Gold and treasure are always needed, and not just a system for accumulation, or experience rewards. Almost
every aspect of the characters lives will require or earn coins in our fluctuating economy.
Balanced Mechanics: Long time players do not end up with powers that create imbalances in game play. There is no need for
complete restarts every couple of seasons; as high-leveled PC*s become unstoppable.
Low "out of game" Politics: While in-game political battle is encouraged, it is not tolerated out of game. There is no "boy*s club" of plot
members who favor certain PC*s or situations. New recruits have the same opportunities as old friends of the game presenters.
Flexibility: Our most important concern is the satisfaction of our members, when flaws in the rules are found they are fixed. When a
problem arises, we will bend backwards to fix it.